Zombie Skills Usable by Survivors: Difference between revisions

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|'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP.
|'''Ankle Grab''' || '''Usable''' || Allows survivors to stand up for 1 AP.
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|*Brain Rot* || No Effect || Makes reviving more difficult - used by survivors wishing to add difficulty to their game (although it has no effect when alive.)
|*Brain Rot* || No effect || Makes reviving more difficult - used by survivors wishing to add difficulty to their game (although it has no effect when alive.)
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|'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack.
|'''Flesh Rot''' || '''Usable''' || Has the same effect as Bodybuilding and a flak jacket, but doesn't stack.

Latest revision as of 13:06, 10 April 2011

A number of zombie skills are usable by and useful to survivors.

Zombie Skills

Bold skills are usable by survivors.
*Starred* skills are prerequisites of skills usable by survivors.

Skill Usable? Comments
*Scent Fear* No effect Must be purchased in order to get Scent Death.
Scent Blood No effect The Survivor skill Diagnosis is similar to Scent Blood. The main differences are that zombies can use either Scent Blood or Diagnosis, while survivors can't use Scent Blood; and Scent Blood reveals infections, while Diagnosis doesn't. (Survivors can NOT use Scent Blood to detect infections.)
Scent Trail No effect
Scent Death Usable Allows survivors to distinguish between normal corpses and revivifying bodies. The action 'Scent Death' can't be used though.
Digestion No effect Survivors can't bite.
Infectious Bite No effect Survivors can't bite.
Vigour Mortis No effect
Neck Lurch No effect Survivors can't bite.
Death Grip No effect Survivors don't have claws.
Rend Flesh No effect Survivors don't have claws.
Tangling Grasp No effect Survivors don't have claws.
Feeding Drag No effect
Memories of Life No effect Survivors can move through doors without this.
Death Rattle No effect Survivors can speak normally without this.
Feeding Groan No effect
Ransack No effect
Flailing Gesture No effect
*Lurching Gait* No effect Survivors can move for 1 AP without this. Must be purchased in order to get Ankle Grab.

It is, however, useful for any dead survivor traveling to a revival point.

Ankle Grab Usable Allows survivors to stand up for 1 AP.
*Brain Rot* No effect Makes reviving more difficult - used by survivors wishing to add difficulty to their game (although it has no effect when alive.)
Flesh Rot Usable Has the same effect as Bodybuilding and a flak jacket, but doesn't stack.

See also