Arfcom/Revive Procedures
ARFCOM Revive Procedures
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General Guidelines:
Prior to reviving an unknown zombie the following should be accomplished:
1. Scan using a DNA Extractor
2. Check profile
- If Brain Rot is present, the destruction of the specimen is recommended.
- Checking the PKer list is highly recommended, but is not a requirement.
3. Revive using a Revivication Syringe. Say something witty if you like.
- It costs 10AP to use a syringe. Ensure you will have enough AP to return to a safe location after the revive.
ARFCOM Specific Procedures:
The need for a revivication procedure specific to the ARFCOM team has been shown recently.
Revive Procedures for Normal Operations:
It is recommended that any Revive Point used frequently by the ARFCOM team be check regularly by an equipped NT member. ARFCOM members that are at the RP should be given priority above all others.
Revive Point Check Times:
Morning from 0900-1000 CST Evening 1500-1600 CST
The following procedure is recommended:
1. Undead Player contacts Team for revive.
2. A time is coordinated for Revive.
- Undead member should stand 5-10 minutes prior to the designated time.
- Reviver should arrive on time.
3. Undead Player stands.
4. Player revives Undead Player.
This minimizes the amount of time the Undead Member is vulnerable to an inconsiderate players who hunt the RP.
Revive Procedures for Combat Operations:
The procedures for combat operations have not yet been decided. It is currently recommended that Normal Procedures be used until a definitive procedure is emplaced.
Revive Procedures during Sieges:
It is recommended that a separate RP be designated solely for the use of ARFCOM. This RP should be within 3-4 spaces from the Besieged Location.