Colliver Grove Scouts

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know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 28.88 MHz
Transmitter Coordinates: ??,??

Colliver Grove Scouts
Abbreviation: CGS
Group Numbers: 10+ Possibly more?
Leadership: Lord Wyrden
Goals: Protect the survivors around Colliver Grove PD
Recruitment Policy: Any survivors willing to contribute
Contact: See left.

Colliver Grove Scouts is a survivor party organizing in South Monroeville. If you know the Colliver Grove Police Dept, come and join us!

First of all, if you would like to join us, write your name into the list below and add the "Colliver Grove Scouts" tag into your player description page. Then you can start adding the people below into your contact list, so if you happen to have a mobile phone, and a mobile phone mast is found, we can communicate that way.

Immediate Action

Members of CGS! Please register yourselves in this page with writing your name to the bottom of the list bellow, with a link to your profile page! This is vital, as we can add ourselves to each other's contact list, and keep a clearer sight on how many people are in our organisation. The name list will be deleted as we finished organizing our efforts, in aproximately a week I hope. Add yourself to the groups as well, if you've found out what is the main profession you'd like to train yourself. -Annmary Salarous Kastore 12:12, 3 March 2008 (UTC)

"With the death of our leader, Annmary Salarous, I will be assuming the command of the Colliver Grove Scouts. Our first order of business is to be vigilant as to the corpse of our former leader. The CGS needs every member of the CGS to focus their efforts on expansion instead of exploring. Return to base. I repeat. RETURN TO BASE." - Lord Wyrden 16.43, 6 March 2008


Architecture

The Colliver Grove Scouts (CGS) function on the basis of a four pronged approach.

  1. The Vanguards

The Vanguards have the duty of scouting the area around the Colliver Grove PD, and are tasked with creating the various safehouses for new, as well as existing survivors.

Optimally Vanguard teams should consist of 2 people each so as to ensure support for each other. They move fast and they move silently, only stopping to ensure the safety of each safehouse. Bearing in mind that barricade construction is essential, every safehouses should have at least one Vanguard team.

  1. The Adepts

Tasked with the health of the group first and foremost in their mind, they have the responsibility of keeping the CGS alive and functioning at optimum capacity. With the nearest hospital only a 4 block journey, they can quickly replenish the much needed FAKS and return to base.

Adept teams can consist of 2-3 people, whose sole dedication is to the healing of survivors and the replenishment of FAKs. Every 2 safehouses should share at least one Adept team, with a team always stationed at all hospitals as well as the CGPD.

  1. The Spectres

Any zombies encroaching on the precinct protected by the CGS will face the wrath of the Special Tactics and Reconnaissance (SpecTRe) teams. With lightning quick responses, the Spectres are charged with the rapid elimination of any zombies within the confines of the CGS lands.

Spectre Teams should have a set number of people as sometimes one person just isn't enough to bring down a mob. The smaller the group the more coordinated it will be, but the larger the group the more firepower they can bring to bear. Therefore, depending on the circumstances, 4-5 people should be in a Spectre team. Every safehouse MUST have at a Spectre team ready to move. The CGPD itself should have two if the numbers permit.

  1. The Sentinels

The main job of the Sentinels are to remain at the various safehouses and keep a network of communication active within the CGS. They are responsible for keeping the other three groups in the know, as well as dispatching the various teams out.

Sentinels have to dispatch runners as well as Spectre teams to locations of zombie activity within the precinct. It is a must to have a Sentinel at each safehouse. If more radio transmitters are found, one should be placed at each safehouse and controlled by the Sentinel based there.

Each of these teams will have one commander in charge. Ideally, the four commanders should be stationed at CGPD.

Using this four pronged approach, we at the CGS pledge to defend Colliver Grove Police Department and the outlying lands to the utmost of our ability.


Objectives

  • Establish a safe base of operations at the Colliver Grove Police Department.
  • Scout the area around the Colliver Grove PD.

Preferably up to a distance of 20-25? blocks in all directions from the Colliver Grove PD.

  • Create various safehouses in the region of South Monroeville in which Colliver Grove PD is located.

One every 7-10 blocks should be optimum. Hospitals and other places of vital interest should automatically be taken as a safehouse, but do not count to the "One every 7-10 blocks" rule.

  • Protect the SINGLE life of the survivors in the area.

Survivors lives are of the highest priority in Monroeville. The more survivors we have, the more chance we stand against the undead hordes. Which is why our Adept teams have to be of the highest quality.

Groups

Considering it is still early in the game, several command decisions have to be made:

  • All medics/doctors that wish to join the CGPD should automatically be placed within an Adept Team.
  • For Vanguards, free running is obviously beneficial, so therefore all starting scouts should join this team first.
  • Likewise for Spectre teams, Police Officers/Privates/Firefighters should apply first.

As you join, your name MUST be written in the members column below, and you must be present in the Colliver Grove Police Department so that we can verify your identity. Then once added, you can add your name to any one of the teams below. Bearing in mind the command decisions made above.

Sentinels


Commander: Lord Wyrden

Safehouse 1:

Vanguards


Commander:

Team 1:

Team 2:


Adepts


Commander:

Team 1:

Team 2:


Spectres


Commander:Private Mendas

Team 1:

  • Polly DeSilver
  • Marc Kramer?
  • Private Mendas
  • fuzzyyummy

Team 2:

Members

  1. Private Mendas [1]
  2. Marc Kramer [2]
  3. Polly DeSilver [3]
  4. Little Black Sambo [4]
  5. fuzzyyummy [5]
  6. Sam Delaney [6]
  7. Kalandor Kazmer [7]

In Memory of Our Former Members

MAY THEY REST IN PEACE FOR ALL ETERNITY

  • Annmary Salarous [8]
  • Paladin McKnight [9]
  • Dexter Manhiem [10]
  • Nicholas'Angel [11]
  • drunk sailor [12]
  • Lord Wyrden [13]
  • The Gnuinator [14]