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  • ...arious citizens of Malton (alive and/or dead) that have been nominated as "Characters of Note" within the Urban Dead community. ...ut can also relate to off-site metagaming that has been influential and/or characters who are simply well-known throughout Urban Dead history.
    2 KB (322 words) - 08:14, 8 October 2012

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  • ...not support permadeath. All player characters are, as it were, immortal. Characters may change state from living to undead — and back — as the game This is fortunate, because people can get quite attached to their characters and to have them destroyed would be sad and frustrating.
    851 bytes (137 words) - 00:53, 5 August 2009
  • '''Am I allowed to play multiple characters?''' ...enalised or even banned permanently by the system. If you're running a few characters, it's best to make sure that they stay in separate suburbs.
    807 bytes (128 words) - 03:17, 2 May 2010
  • ...h level in the past. That is why, at any given time, there may be several characters reported on the stats page with levels that exceed the maximum possible in ...cters, firefighters, and zombies can build up XP through combat; beginning characters in other classes can gain XP quickly by finding First Aid Kits and using th
    2 KB (323 words) - 06:17, 6 October 2010
  • ...ive and the most disgusting thing a character can do in Urban Dead. As new characters are incredibly cheap to make a user can persistently harass another user by ...ecting the 'ignore' option will not be subjected to reading anything those characters may say. One such list can be found at [[FANNY/Ignore List]].
    1 KB (198 words) - 19:16, 1 April 2010
  • :'''Am I allowed to play multiple characters?''' ...ed or even '''banned permanently''' by the system. If you're running a few characters, it's best to make sure that they stay in separate suburbs.
    4 KB (564 words) - 00:55, 5 August 2009
  • The following characters are known player-killers: The following characters are known zombie spies:
    914 bytes (119 words) - 18:18, 4 June 2008
  • * Operating two or more characters in the same building is cheating. * Tearing down barricades to assist or protect another of your own characters is cheating.
    3 KB (435 words) - 10:43, 17 September 2010
  • ...two or more of your characters for the same immediate goals, but when the characters are not in the same area. *[[zerging]]: having two or more characters controlled by the same player near each other.
    1 KB (223 words) - 13:26, 27 April 2008
  • ;; 'open' (protected by weak/obvious passwords) characters used by finis from time to time: 12345,finis zergs,id=9730, open characters, sometimes used by finis
    3 KB (368 words) - 09:32, 26 July 2008
  • ===Advice for low level characters===
    2 KB (278 words) - 11:42, 3 January 2010
  • group_recruit=You can join officially by posting your characters name and a link to their stat page under the recruitment section or you can ...People of Malton proudly excepts alliances between groups or even singular characters.
    3 KB (468 words) - 04:43, 16 January 2010
  • [[User:The_General/Characters|Aider]]<br> [[User:Mazu/Characters|Axe101]] <br>
    1 KB (168 words) - 07:48, 24 January 2012
  • ...ts'''", also known as '''Street candy''', refers to newly created survivor characters that are left forgotten outside in the streets, becoming an easy prey for e These characters come about when [[Entry Points|entry points]] are left overcaded, or a surv
    941 bytes (145 words) - 21:17, 11 July 2010
  • First have two characters, one pro-survivor and the other pro-zombie, or two characters that play both sides. ...at distant points in Malton, not fighting the same battle. Since your two characters do not even operate in the same region this cannot violate zerging rules in
    4 KB (726 words) - 17:24, 5 August 2009
  • ...[[zerging]]. The value of 160 is chosen so that one can play up to three characters' daily AP allocation (24 hours * 2AP/hr * 3 = 144 AP) (the extra 16 hits ac ...IP. (Thus if a user plays characters A, B, and C, and A has been paid for, characters B and C have 160 hits to divide up between themselves.)
    3 KB (444 words) - 16:30, 11 January 2010
  • ...a distance of one full suburb between themselves and your tourist. Having characters in neighbouring suburbs, even with a 10 block gap, is ''unacceptable''. One ...s you please) but a reasonable amount of time must be left between the the characters participating. 24 hours is the ''minimum'' time you should leave. Longer is
    2 KB (269 words) - 11:05, 19 September 2009
  • * Point: Characters that are likely to be specific targets are more likely to have free running * Point: Said characters are also more likely to be able to dump ammo and make a significant differe
    2 KB (284 words) - 20:33, 30 April 2010
  • ...ide of the game. We will be starting new characters for this and allow our characters to idle out in Dulston so as to prevent a possible conflict of interest. We
    574 bytes (105 words) - 01:52, 9 August 2011
  • [[Stand up|Standing up]] is the action taken by [[dead body|dead]] characters when they wish to be [[zombie|undead]] (or [[survivor|alive]], if they were Characters can stand up for the reduced cost of '''1''' AP with the [[skill]] [[Ankle
    1 KB (171 words) - 06:00, 13 February 2011
  • Subjournals for my characters experiences in-character will be listed in an appropriate subsection ...to my User Page are nearing completion leaving only the IC Journals of my characters to be transfered from the old locations. Note the existance of this very pa
    914 bytes (123 words) - 18:31, 9 June 2007
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