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- #'''Keep''' - Sounds good to me. [[User:Jehrenzweig|DeathToSpam]] 14:45, 28 October 2006 (BST) #'''Keep''' - Sounds good to me. [[User:Jehrenzweig|DeathToSpam]] 14:47, 28 October 2006 (BST)25 KB (4,099 words) - 11:57, 3 May 2011
- suggest_time=[[User:Jehrenzweig|Jehrenzweig]] 00:46, 1 October 2006 (BST)|17 KB (2,777 words) - 11:56, 3 May 2011
- #'''Kill''' - Firearms don't need any more help. --[[User:Jehrenzweig|DeathToSpam]] 22:00, 3 October 2006 (BST)5 KB (719 words) - 04:23, 9 May 2011
- ...ies need more love -- bashing barricades can be pretty thankless. --[[User:Jehrenzweig|DeathToSpam]] 22:28, 3 October 2006 (BST)10 KB (1,626 words) - 21:55, 3 May 2011
- ...' Do survivors really need any help to barricade more efficiently? [[User:Jehrenzweig|Chronolith]] 03:55, 19 November 2006 (UTC) #'''Kill''' - Sorry, overpowered Feeding Drag for humans. [[User:Jehrenzweig|Chronolith]] 03:57, 19 November 2006 (UTC)44 KB (7,429 words) - 22:57, 2 May 2011
- #'''Keep''' - Sounds good to me. [[User:Jehrenzweig|DeathToSpam]] 13:40, 29 October 2006 (UTC) #'''Kill''' - Sorry, but Necrotechnicians don't need the help. [[User:Jehrenzweig|DeathToSpam]] 15:01, 28 October 2006 (BST)27 KB (4,487 words) - 11:56, 3 May 2011
- ...art doing more damage, since humans can do far more damage-per-AP. [[User:Jehrenzweig|Chronolith]] 03:51, 19 November 2006 (UTC) #'''Kill''' - Sorry, too many power-ups (no pun intended). [[User:Jehrenzweig|Chronolith]] 03:53, 19 November 2006 (UTC)23 KB (3,872 words) - 22:46, 2 May 2011
- ...twice before spending that last AP trying to get a zombie to 0 AP. [[User:Jehrenzweig|DeathToSpam]] 14:54, 28 October 2006 (BST)14 KB (2,257 words) - 11:57, 3 May 2011
- ...goes to Lord Warlock, whose name shall be remembered for all time. [[User:Jehrenzweig|Chronolith]] 04:02, 10 November 2006 (UTC) ...number of zombies inside Caiger Mall outnumber its human defenders. [[User:Jehrenzweig|Chronolith]] 12:52, 10 November 2006 (UTC)22 KB (3,614 words) - 01:40, 12 August 2009
- ...' - Because the balance is already obscenely in favor of survivors. [[User:Jehrenzweig|DeathToSpam]] 15:03, 28 October 2006 (BST) #'''Keep''' - Sounds good to me. [[User:Jehrenzweig|DeathToSpam]] 15:06, 28 October 2006 (BST)29 KB (4,848 words) - 11:56, 3 May 2011
- #'''Keep''' - Sounds good to me. [[User:Jehrenzweig|DeathToSpam]] 13:39, 29 October 2006 (UTC) ...fense, but you also want to be able to stockpile more FAKs? Sorry. [[User:Jehrenzweig|DeathToSpam]] 15:16, 28 October 2006 (BST)17 KB (2,783 words) - 20:08, 4 May 2011
- #'''Kill''' - Meh. [[User:Jehrenzweig|Chronolith]] 03:38, 19 November 2006 (UTC) ...'' - Toss the zombies a few offensive upgrades and then we'll talk. [[User:Jehrenzweig|Chronolith]] 03:38, 19 November 2006 (UTC)48 KB (8,094 words) - 21:55, 3 May 2011
- ...if Ransacked buildings can't be travelled through via Free-Running. [[User:Jehrenzweig|Chronolith]] 03:48, 19 November 2006 (UTC) #'''Keep''' - Sure, why not? [[User:Jehrenzweig|Chronolith]] 03:50, 19 November 2006 (UTC)31 KB (5,183 words) - 13:04, 1 April 2007
- ...ink they should be unable to free-run through ransacked buildings. [[User:Jehrenzweig|Chronolith]]17 KB (2,720 words) - 21:43, 3 May 2011
- ...un beyond the initial phase of acquiring attack-oriented skills.. --[[User:Jehrenzweig|DeathToSpam]] 22:09, 3 October 2006 (BST) #'''Kill''' - As if humans need more help killing zombies. --[[User:Jehrenzweig|DeathToSpam]] 22:10, 3 October 2006 (BST)24 KB (3,957 words) - 15:06, 6 May 2011
- #'''Keep''' - Sounds good to me. [[User:Jehrenzweig|Chronolith]] 03:31, 19 November 2006 (UTC) ...You had me until shotgun search probabilities entered the picture. [[User:Jehrenzweig|Chronolith]] 03:34, 19 November 2006 (UTC)35 KB (5,867 words) - 21:57, 3 May 2011
- ...This tilts the balance of power drastically in favor of the humans. [[User:Jehrenzweig|Chronolith]] 04:08, 19 November 2006 (UTC) ...g and boosting the power of an already significant defensive skill. [[User:Jehrenzweig|Chronolith]] 05:33, 19 November 2006 (UTC)63 KB (10,744 words) - 23:03, 2 May 2011
- #'''Kill''' - Humans need yet another powerup? [[User:Jehrenzweig|Chronolith]] 05:59, 19 November 2006 (UTC)19 KB (3,092 words) - 11:57, 3 May 2011
- #'''Kill''' - Humans should have the option to be PKs. [[User:Jehrenzweig|Chronolith]] 06:04, 19 November 2006 (UTC) ...y hit points a zombie has left? Undead is undead -- deal with it. [[User:Jehrenzweig|Chronolith]] 06:06, 19 November 2006 (UTC)48 KB (7,975 words) - 11:56, 3 May 2011
- ...lot of power, but if they die for any reason, they pay the price. [[User:Jehrenzweig|Chronolith]] 03:25, 19 November 2006 (UTC) ...a 5%-penalty modifier is yet another overpowered attack for humans. [[User:Jehrenzweig|Chronolith]] 03:27, 19 November 2006 (UTC)45 KB (7,436 words) - 02:26, 30 March 2007