Suggestions/23rd-Sept-2006
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Closed Suggestions
- These suggestions are now closed. No more voting or editing is to be done to them.
- Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
- Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
- All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
- Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
- Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
Factory Chemicals
Spaminated with 7/8 Spam votes--Gage 01:15, 23 September 2006 (BST)
Precise Aim
Timestamp: | ThreeSided 22:30, 22 September 2006 (BST) |
Type: | Skill |
Scope: | survivors with guns |
Description: | This is a new skill for survivors call precise aim. When this skill is bought it makes a new box next to your weapon select box. In it it sais precise aim and normal shot. by choosing precise aim it increases your chance of hitting the opponent by 20% with fire arms attacks, but the attack also costs 2 AP. I think this would be helpful, especially when you have that almost dead zed infront of you but you only have one AP left, and so you want to make the last shot count. It also makes sence as in real life you can always try to aim rather then shooting, but it takes more time and energy, so i guess reality is another factor for why it makes sence. |
Keep Votes
For Votes here
Kill Votes
- Kill - wouldn't help you if your chace to hit is above 20%, because then you are paying double for something and getting less than double effectiveness. Costs > Benefits.--Gage 22:45, 22 September 2006 (BST)
- Kill - Firearms don't need anymore boost. --Axe Hack 22:49, 22 September 2006 (BST)
- Kill - 85%!? Are you mad? Imagine that with a shotgun. Zombie massacre, thats what it'd be.--Mr yawn 23:16, 22 September 2006 (BST)
- Kill - In terms of damage per AP (including searching), it would be worthwhile on the shotgun, but not on the pistol. So people would just use it mechanically, which isn't all that fun.--Toejam 01:31, 23 September 2006 (BST)
- Kill I don't like it. Overpowered. Also, speeling plz.--Grigori 03:49, 23 September 2006 (BST)
- Kill What they said. --Funt Solo 12:40, 23 September 2006 (BST)
- Kill - Firearms don't need any more help. --DeathToSpam 22:00, 3 October 2006 (BST)
Spam/Dupe Votes
- Spam - Way overpowered, and would totally nerf any other type of weapon --Officer Johnieo 00:24, 22 September 2006 (BST)
- Spam Retardinated. Rheingold 01:39, 23 September 2006 (BST)
- Spam If it requires 2AP how could it be useful when you have 1AP? --Jon Pyre 04:06, 23 September 2006 (BST)
- Spam A note, if you use something that requires more than 1 AP when you only have 1, it'll go the negatives. Back on topic, this is overpowered, and doesn't make a lot of sense, either. --«Scrapped» 06:31, 23 September 2006 (BST)
- Spam -I'm not entirely familiar with the MBR mechanics, but it seems to me most people would use the 2AP to hit ALL the time. 85% to hit? Why NOT use it?--Pesatyel 00:07, 24 September 2006 (BST)
- Spam - I think not. See all other spam votes. David Malfisto 17:42, 26 September 2006 (BST)
Habeas Dextrous
The author of this suggestion has decided to remove it from the suggestions page.—The preceding unsigned comment was added by Scrapped (talk • contribs) .
Security Consoles and Doors
Removed By Author to improve.--Canuhearmenow Hunt! 17:12, 24 September 2006 (BST)
Emergency Medical Kit
Origional suggest time MrAushvitz 00:44, 24 September 2006 (BST)
Suggestion removed for daily edit. I had an idea how to simplify/make it more useful. Edit Time: 03:13, 24 September 2006 (BST)
Emergency Medical Kit (Edit 1)
Removed by author Enough kills and spams, I get the hint. It did set an interesting presedent for later. MrAushvitz 02:14, 25 September 2006 (BST)