Suggestion talk:20071218 New Server - Hardcore Mode
Three headshots, insta-kill? Any survivor that survives to a zombie hunter would be taking out several zombie players a day.
As for the survivors, they could easily be PKed to death by zergers and well coordinated PK groups.
Not to mention survivors could just sit inside buildings with doors and sit there forever as the zombies batter away at the barricades. Zombies need 100xp to buy memories of life. Getting said XP would take... hmm... 150 AP by my calculations.
Compared to the 775 xp minimum needed to get headshot, it's still unbalanced in so many ways.
Don't forget, zombies are able to coordinate as well as PKers.
Work it over... I said "Change" under "Keep".
Secruss|Yak|Brahnz!|CGR|PKA||EMLN|Templates|RRF|RFTM|Crap|WHOZ||MU|GN|C2008||21:14, 19 December 2007 (UTC)
- Three headshots (or maybe 4 or 5) would lead to permadeath. But then 1) headshot would not be automatic and 2) survivors would have to survive to get Headshot.
- I have not mentioned that (and frankly have not thought about that), but inability to open doors without MoL could be countered by implementation of a smash-the-door type suggestion.
- I thought the minimum XP needed to get Headshot is 900 - 75 XP x 8 military skills (there are 9 of them at the moment, but a military class already starts with 1) + 200 XP for 2 civilian skills to get to level 10 (you can get Headshot as your 11th level) + 100 XP for Headshot. For 900 XP a zombie can become a very efficient killing machine with Death Grip, Rend Flesh, Tangling Grasp, Scent Fear, Scent Blood, Lurching Gait, Ankle Grab, Ransack and either Feeding Drag or Feeding Groan or Brain Rot. That means that by the time a survivor can start "killing" zombies a zombie could have already killed 15 survivors (900/60) - or potentially perma-killed 3 survivors.
- Zombies can coordinate. True. Survivors can coordinate too, can't they? As for survivors being killed by PKers - somebody complained that the suggestion simplifies things by emphasizing zombies-vs-survivors conflict and downplaying the role of PKers and Death Cultists. Geez, so many opinions...
-- John RubinT! ZG 09:44, 20 December 2007 (UTC)
I think it'd be a better idea to only charge if you are using alts. --Howard Bentley 23:34, 19 December 2007 (UTC)
- Well, it's not like I am going to charge anyone. Up to Kevan, really. I suppose he could limit IP hits to 60 a day - so people would pay if they wanted to play more than 1 character every day. -- John RubinT! ZG 09:44, 20 December 2007 (UTC)
Also, in this mode, maybe a few skills could be left out. For example, with Memories of Life and Radio Operation, just have the effects be automatic. For Headshot, having it early would tip the game hugely in survivor advantage, and since the effect is still there in a sense of it having a random chance of happening, I think it'd be a good idea to phase it out, too. --Howard Bentley 23:34, 19 December 2007 (UTC)
- Well, I could not leave out Headshot. Zombies are not affected by death - it's the headshot that really kills them. I suggested a change to Headshot - it's not 100% automatic - even you have the skill and kill a zombie it would not receive a headshot automatically, there is just a probability that it might happen. Memories of Life can stay if a smash-the-door type suggestion is implemented (that would also solve the problem in early days when zombie newbies would be able to take down the barricades, but not able to open the door). Radio operation? What's wrong with it? -- John RubinT! ZG 09:44, 20 December 2007 (UTC)
I dont think we even need to discuss things like how easy it needs to be to kill one another, how much of a problem PKing will be, or anything like that, as keven will be able to tweak all that to his liking after the first round.
As a side note, how cool would it be to log in one day and in the "since your last action" area it says. "You heard a loud groaning 1 bolock to the north. You heard a Helicopter fly overhead. YOU ARE THE LAST HUMAN ALIVE."--Kuddles 05:03, 22 December 2007 (UTC)
- Or, "you are the last of the zombie menace", for our zombie playing friends. And yeah, that'd be sweet. --PdeqTalk* 06:51, 22 December 2007 (UTC)
I feel that there are currently too many unknowns... You know there's some interest, and some people just voted against it because they're telling you to make your own game instead of proposing it as a new server. What you need to do now is nail down the specifics... --V2Blast T•P!•C•SR 04:20, 31 December 2007 (UTC)
I like the concept. These are the changes I'd make to it:
- I think there should be multiple servers so that, when one is closed to new players, there's still another one open that people can join, that way no one has to wait to play. Travian is a game that does this.
- I think the goal for survivors should be to make it out alive. Like, they have to survive for X days (and maybe do Y thing or get Z item?) before they can reach the quarantine zone where people are treated and then evacuated.
- A zombie's goal is naturally, to kill humans.
- Survivors would only get one life, but to compensate they'd get bonuses (more HP? start with a few "infection kits" that cure you but don't give HP?) so that they have a chance to escape.
- No revives! You either play as a zombie or stay dead.
- Agree with limited times standing up for zombies. However, I think zombies should get (maybe 6?) lives- normal kills take one, headshots take two. Players that started out as humans get fewer times they can stand up as zombies (3 lives?) and fewer skills. That way zeds can increase their ranks without necessarily becoming unstoppable.
- Everyone is allowed only one character per server. If your character dies completely (this is where suicide is useful) before the server closes to new players, you can start over.
- Players start with all the skills they are going to have for the round. Either everyone's at full skills, or everyone gets to pick X number of skills (maybe headshots cost 2 skill points so that not everyone automatically takes it?) before they start (with available pre-generated characters to choose from if they don't want to spend an hour deciding). Instead of XP, it would just be points to keep track of how well they're doing. You get kill counts, days staying alive, etc., plus an overall score. --Ms.Panes 06:25, 31 December 2007 (UTC)