Suggestion talk:20080706 snipers

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This could be used in the same way as binoculars, but used in any building not just a "tall" building, and used for survivors to protect themselves without having to go out side and getting infected, grabbed etc. Obviously new characters would have a 5% hit rate and it would be useless for them but if they were in say for example a mall which has lots of experienced players they could do a lot of damage with the sniper protecting the new comers inside the building. The sniper could be useless at ground level to represent how hard it is to focus when the zombies are all around you moving at such a short range. The damage it could cause could be 12-15 and there could be a zombie hunter bonus for example a 5% chance that it would kill the zombie and they would need to spend 10AP to stand. Wow there are some twats on the internet who go over the top on this kind of thing, don't over react its a bloody game and I'd like to thank the few people who weren't too rude about it. Also if you look I'm sure you'll find there's nothing wrong with my typing so why don't you *lurn 2 read*? --Brandwood32 19:07, 6 July 2008 (BST) Parts in red added / altered by user:Swiers to improve readability only. For original text, see Suggestion:20080706_snipers.

OK, I looked. There seems quite a bit wrong with your typing, not to mention your sentence structures. Keep in mind that arrogance and laziness tend to provoke rude responses, and that you showed both not only with your poor writing, but by completely ignoring the long-posted suggestion guidelines which require fully developed suggestions, not vaugue ideas, and speak out against multiple concepts in your idea as being both redundant and unworkable. In the face of that, some hostility (or at least mockery) is to be expected, yes? Not that I (or anybody) personally dislikes you; that's just the way things happen. Better luck (and hopefully a better effort) next time? SIM Core Map.png Swiers 18:17, 7 July 2008 (BST)