Suggestion talk:20080729 Partial Repair
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Re to Grims vote
- You're saying that numbers don't matter in a computer game that uses numbers to track conditions? Seriously. --Jon Pyre 16:32, 29 July 2008 (BST)
- It doesnt when it comes to determining dupes on the suggestion page. Its the concept which has been rejected, not specific numbers. --The Grimch U! E! 16:43, 29 July 2008 (BST)
- The issue isn't how much AP you can run to safety with it's the removal of the risk, which is what both suggestions are based on. The only difference between the two is the amount of AP for the first repair and everything else is the same.--Karekmaps?! 16:45, 29 July 2008 (BST)
- I'd argue that there's a significant difference between "Allow 1AP Repairing" and "Cap Maximum Repair Per Click". Negation of risk is too broad a concept. It's the difference between selling donuts individually or only in boxes of a dozen. You can't argue that there's no difference between buying them solo or in bulk because at the end of the day donuts are donuts. To keep running with the donut analogy I'd say it's like this:
- You're saying that numbers don't matter in a computer game that uses numbers to track conditions? Seriously. --Jon Pyre 16:32, 29 July 2008 (BST)
- Current: You must buy all donuts in the store.
- Old Suggestion: You can buy donuts individually.
- This suggestion: You can only buy donuts in bulk but you don't need to empty the shop. --Jon Pyre 16:53, 29 July 2008 (BST)
- Try sticking to the suggestion and pointing out a difference in how they effect the game(relevance). Or is that so hard when we have a history of Sniper Rifles, Flashlights, Torches, Chainsaws, etc that make the argument that changing one small portion of an old suggestion is not a new suggestion.--Karekmaps?! 17:37, 29 July 2008 (BST)
- Weapons are a bad comparison here since those mostly are redundant with an existing melee weapon, a firearm, or are just overpowered. It's why they're never passed. Wow, a chainsaw that deals 5 damage! It's mostly just flavor. This isn't just a fluff suggestion though. It would have a different in game effect than both the current system and the old suggestion. With the old suggestion survivors might just repair five AP every day over a week to repair a building. It'd have completely different results. --Jon Pyre 18:07, 29 July 2008 (BST)
- Fine, Cars, New Malton, Manufacture Changes, Walking On Rails, Trading. Take your pick they all support my point, what you're trying to do is covered by dupe removal unless you can come up with a major difference, the 30 AP thing just doesn't cut it in regards to this type of suggestion. A Minimum amount of effort put in isn't a reworking of the idea because everything else about it and that would result from it remains unchanged, there's nothing that will make the outcome of the vote any different.--Karekmaps?! 18:30, 29 July 2008 (BST)
- Let's run with the analogy above. I buy a donut. I have a choice of paying cash, or paying by credit card. In the end, I still get a donut to eat. Yes. But transaction is different, the method of payment is different, the effect on my wallet today vs 30 days down the road is different. This suggestion is ONLY BARELY not a dupe, but... it's not a dupe. Specifically because this suggestion involves something very similar to manufacture costs for syringes. With this suggestion, you could go into negative AP after spending the 30 AP, just like with syringe manufacture. With Hangat's suggestion, this would not happen. Conversely, imagine a suggestion allowing me to "invest" in syringe manufacture... After "investing" 20 AP over the course of several days, viola! I have a syringe. Well, that's SPAMOLICIOUS, but in no way is it a "dupe" of the current manufacturing mechanic. No, wehat we have in both cases are two different mechanics to do the same thing. Therefore, as Iscariot rightly pointed out, this is not a dupe. JUST BARELY. It's still a crap suggestion, and Jon Pyre is still Suggestion page spamming twit... But... not a dupe. --WanYao 19:57, 29 July 2008 (BST)
- Its not a difference of type of transaction, its merely a difference of degree, like paying with 20 $1's instead of 1 $20. Thats dupe, because the only real difference is the scale (as is here), and thats pretty much irrelevant given the concept. --The Grimch U! E! 20:04, 29 July 2008 (BST)
- If you need to work at justifying it's non-dupiness there's not a significant difference between the two, you can't have a significant Barely.--Karekmaps?! 20:09, 29 July 2008 (BST)
- Let's run with the analogy above. I buy a donut. I have a choice of paying cash, or paying by credit card. In the end, I still get a donut to eat. Yes. But transaction is different, the method of payment is different, the effect on my wallet today vs 30 days down the road is different. This suggestion is ONLY BARELY not a dupe, but... it's not a dupe. Specifically because this suggestion involves something very similar to manufacture costs for syringes. With this suggestion, you could go into negative AP after spending the 30 AP, just like with syringe manufacture. With Hangat's suggestion, this would not happen. Conversely, imagine a suggestion allowing me to "invest" in syringe manufacture... After "investing" 20 AP over the course of several days, viola! I have a syringe. Well, that's SPAMOLICIOUS, but in no way is it a "dupe" of the current manufacturing mechanic. No, wehat we have in both cases are two different mechanics to do the same thing. Therefore, as Iscariot rightly pointed out, this is not a dupe. JUST BARELY. It's still a crap suggestion, and Jon Pyre is still Suggestion page spamming twit... But... not a dupe. --WanYao 19:57, 29 July 2008 (BST)
- Fine, Cars, New Malton, Manufacture Changes, Walking On Rails, Trading. Take your pick they all support my point, what you're trying to do is covered by dupe removal unless you can come up with a major difference, the 30 AP thing just doesn't cut it in regards to this type of suggestion. A Minimum amount of effort put in isn't a reworking of the idea because everything else about it and that would result from it remains unchanged, there's nothing that will make the outcome of the vote any different.--Karekmaps?! 18:30, 29 July 2008 (BST)
- Weapons are a bad comparison here since those mostly are redundant with an existing melee weapon, a firearm, or are just overpowered. It's why they're never passed. Wow, a chainsaw that deals 5 damage! It's mostly just flavor. This isn't just a fluff suggestion though. It would have a different in game effect than both the current system and the old suggestion. With the old suggestion survivors might just repair five AP every day over a week to repair a building. It'd have completely different results. --Jon Pyre 18:07, 29 July 2008 (BST)
- Try sticking to the suggestion and pointing out a difference in how they effect the game(relevance). Or is that so hard when we have a history of Sniper Rifles, Flashlights, Torches, Chainsaws, etc that make the argument that changing one small portion of an old suggestion is not a new suggestion.--Karekmaps?! 17:37, 29 July 2008 (BST)