Suggestion talk:20080925 Barricade Instability

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Taken from Talk:Suggestions

Timestamp: Blake Firedancer T E RNL? P.I.S.I.T. 10:17, 12 September 2008 (BST)
Type: Balance Change.
Scope: All players
Description: I logged into my character in Creedy today. I had been succesfully revived after being PK'ed yesterday, so I thought I'd hunt down the guy who did it and give him a piece of my mind.

So, I search the fort, and find that someone's over-barricaded the armoury. Again. This pissed me off to no end, and I thought about what could be done about it.

Now, if you're making barricades out of everyday materials, there's only going to be so much you can stack before the barricade becomes unstable and a bit wobbly, eh? You try stacking office materials and make the whole thing stable.

Anyway, I was thinking that perhaps if you took down a level of barricades, and the barricade was already at HeB or higher, that there would be a 10% chance of it losing two levels instead of one. After all, you can only put so much stuff there before things get wobbly from the weight and all that.

Discussion (Unstable Barricades)

In other words... about a 2-2.5% increase in overall probability of taking down barricades. Sounds reasonable, although the flavor doesn't really fit well. --Aeon17x 10:56, 12 September 2008 (BST)

OK then, how about After spending a long time in Malton, both survivors and zombies alike have caught on to the idea of taking out the support objects used in large barricades, as this may cause other objects to shift and fall as well. --Blake Firedancer T E RNL? P.I.S.I.T. 12:09, 12 September 2008 (BST)

It has never made sense to any of us zombies that it is just as hard to take down a loosely barricaded door as it is an EHB door. You expect us to believe that we can thrash a pile of rubble larger than ourselves for several AP doing damage but when it gets down to a board leaning against a door we are helpless? I like the idea of this, but the actual numbers and such may need work. --Globetrotters Icon.png #99 DCC 13:40, 12 September 2008 (BST)

The more objects you stack against something, the more likely that you'll knock away something thats supporting something else when attacking it. --Blake Firedancer T E RNL? P.I.S.I.T. 03:46, 13 September 2008 (BST)

Without barricades Harmanz are dead so you have to be VERY careful when tampering with them. While i think the associated logic of cades needs an overhaul and the flavour text rewritting so as to be more believable I don't actually think there is too much wrong with the actual mechanics... apart from those fu**ing indestructible doors!--Honestmistake 14:20, 12 September 2008 (BST)

That's why I limited the bonus to HeB+ barricades. --Blake Firedancer T E RNL? P.I.S.I.T. 03:46, 13 September 2008 (BST)

Honestmistake, think outside the barricade!! And... if you wanna make this apply to zombies, as well, then I might be game. But barricades are the zombie's nemisis, not the survivor's. --WanYao 15:06, 12 September 2008 (BST)

See the flavour text I added in response to Aeon17x's comment. --Blake Firedancer T E RNL? P.I.S.I.T. 03:46, 13 September 2008 (BST)

"hide in plain sight"... no thanks, i will stick to my heavily barricaded target rich areas if you don't mind. At least then if they do get in they might eat someone else and i can piss off sharpish or at wait for a revive ;) Seriously though my 2 biggest bugbears in this game are "invincible doors" and "uber freerunning". Both are essential in some respect but both help to make the game dull... sadly every suggestion to fix them has been shot down (often for very valid reasons!) At the moment barricades are little more than nuisance to an organised horde and almost insurmountable for ferals, any (even slight) alteration will either totaly screw ferals or will severly screw harmanz.--Honestmistake 15:42, 12 September 2008 (BST)

The fact that your little story is about a survivor in fort creedy who got PK'd shows how silly your understanding of the game is. this suggestion, regardless of any merit in the hope of reviewing barricades that was accidently included, is obviously just you reacting to someone else's playing style that you don't like. and it has never been ironed out that barricades are a single, large stack of objects. many people, discussing it on this page, have come to one conclusion that its a series of barricades, around the whole building. thus, the zombies and survivors alike are already aiming for the sturdy parts as best they can, but its still hard work. while i do think barricades are not how they should be, this is not a solution, either in form, or in flavor. - tylerisfat 02:57, 13 September 2008 (BST)