Suggestion talk:20090202 Show How Long People Have Been In Their Group
From Developing Suggestions
Not a bad suggestion, It might put those people off that change group tags alot to PK others which probably is not that many people but still Its helpful! Plus it would be nice to see how long people have been with thier groups. --mo ヽ(´ー`)ノ MCM MOB DB 21:34, 31 January 2009 (UTC)
How would you know, looking at a guy, that he's been a member of group X for so and so long? It doesn't make sense, flavour-wise. --Midianian|T|DS|C:RCS| 22:09, 31 January 2009 (UTC)
- Well you know how many times a person (in zed form) has died by looking at their profile and that make no sense either so I cant seem the harm nor the point. --mo ヽ(´ー`)ノ MCM MOB DB 23:01, 31 January 2009 (UTC)
- It also doesn't make sense you know how long they've been in Malton, what skills they have, or for that matter, what group they're in. If we're willing to accept people can see how long they've been in the city, and what group they're in, why not how long they've been in that group? --A Big F'ing Dog 23:17, 31 January 2009 (UTC)
- Well, flavour-wise, everyone has been here since the beginning of the quarantine (even characters that don't yet exist). Except maybe soldiers, can't remember if it says you were dropped in recently or something like that. The "Joined" bit is just when you started playing the character and doesn't really have much to do with your in-game character.
- You have to put the group tag there yourself, and you can be a member of a group without it. Your character simply has written it somewhere; their sleeve, forehead, one of those "Hello, I'm ______" things, whatever.
- Skills then... you're not sleeping the whole time you're logged out, you're doing stuff; eating, perhaps fixing and cleaning your equipment. You can deduce a lot about how someone behaves and the items they have. I don't really think skills should be visible, but then again, some of their inventory should. Hmm... maybe I'll suggest that.
- Anyway, "It's already broken" isn't a good reason for breaking it more. --Midianian|T|DS|C:RCS| 23:54, 31 January 2009 (UTC)
- I don't think it's broken. First, this is really more of a stats page kind of thing than a roleplaying thing. The stats page isn't divination, it's just that as game players we know things characters would not know. Second, why not apply your reasoning as to why they can see your group? The person has something on their sleeve showing their rank, or a memento from a battle the group fought last year, or something else that clues you in to their duration of membership. --A Big F'ing Dog 00:15, 1 February 2009 (UTC)
- "broken" might not have been the best word. Let's say "there are already things that don't make sense" isn't a good reason to add another thing that doesn't make sense. The problem with your explanation is that those probably wouldn't mean much to an outsider, and could be faked rather easily. With this you couldn't fake it. --Midianian|T|DS|C:RCS| 01:18, 1 February 2009 (UTC)
- I don't think it's broken. First, this is really more of a stats page kind of thing than a roleplaying thing. The stats page isn't divination, it's just that as game players we know things characters would not know. Second, why not apply your reasoning as to why they can see your group? The person has something on their sleeve showing their rank, or a memento from a battle the group fought last year, or something else that clues you in to their duration of membership. --A Big F'ing Dog 00:15, 1 February 2009 (UTC)
- It also doesn't make sense you know how long they've been in Malton, what skills they have, or for that matter, what group they're in. If we're willing to accept people can see how long they've been in the city, and what group they're in, why not how long they've been in that group? --A Big F'ing Dog 23:17, 31 January 2009 (UTC)
The sole use I can see for this would be to suss out PKers who change their group affiliation, or who falsely claim membership in a group. While the former is annoying and the latter downright dastardly, neither is technically illegal in any way shape or form. So, basically, it's a stealth PKer nerf. --WanYao 04:23, 1 February 2009 (UTC)
- I guess it would make it harder for PKers to pretend they've been a member of a survivor group for a long time, but people wouldn't be inclined to kill someone just because they joined a group recently. They could be a genuine new recruit! I doubt PKers have to fear deaths that way, what group would want to kill potential new comrades? Also, if a PKer doesn't display a group it doesn't display a date. So if they want to go undercover they can still do that just by removing their group name. I don't think there's any real tactical advantage to pretending you belong to a particular group anyway. Most survivor groups heal and revive everyone, not just their own members. --A Big F'ing Dog 10:15, 1 February 2009 (UTC)
- Most groups maintain some sort of roster located somewhere along with some kind of PKer list so it's not like they could easily impersonate a group for more than a few days, not really much of a nerf IMO. --Diablor1 22:47, 1 February 2009 (UTC)