Suggestion talk:20130330 NT syringes drop rate

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NT syringes drop rate

Timestamp: Hermite 13:06, 21 March 2013 (UTC)
Type: gameplay
Scope: Reducing the drop rate for NT syringes
Description: Reducing the drop rate for NT syringes so it's more efficient to craft them rather then searching for them.This should help the zombie population raise,making a more balanced the game.

Also,i'm not biased towards zombies as i play a dual nature caracter. I think the drop rate for NT syringes should be around 6-7% and that NT syringes crafting should remain the same.

Discussion (NT syringes drop rate)

I'm a big believer that much of UD's imbalance problem could be fixed by shifting search rates downwards, so I like this. Bob Moncrief EBDW! 14:54, 21 March 2013 (UTC)

i like the idea,but it would be best if you could specify the rate....--PayneTrain 08:35, 22 March 2013 (UTC)

Search rates already shift in relation to the Survivor:Zombie ratio, with higher search rates if there are a higher proportion of zombies. Technically, we don't know what any search rates are at any given time. So a suggestion that just says "find rate decrease" is probably as specific as possible. Bob Moncrief EBDW! 11:29, 22 March 2013 (UTC)
i think he was referring to manufacture rate for NT syringe's in NT buildings. At least i think so....* scratches head*--PayneTrain 06:38, 23 March 2013 (UTC)
In rereading it I'm still pretty sure he meant lower the search rate so that manufacturing (staying at 20ap) becomes more efficient relatively. Bob Moncrief EBDW! 20:21, 27 March 2013 (UTC)