Suggestion:20130330 NT syringes drop rate

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20130330 NT syringes drop rate

Hermite 22:12, 30 March 2013 (UTC)


Suggestion type
gameplay balance


Suggestion scope
NT syringes drop rate


Suggestion description
Reducing the drop rate for NT syringes so it's more efficient to craft them rather then searching for them.This should help the zombie population raise,making a more balanced game.Also,i'm not biased towards zombies as i play a dual nature caracter. I think the drop rate for NT syringes should be around 6-7% and that NT syringes crafting should remain the same.



Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep, as this will quickly and easily adjust the balance of the game, and also be more realistic as it's likely most pre-made syringes have run out by this point in the apocalypse. Bob Moncrief EBDW! 02:33, 31 March 2013 (BST)
  2. You mean reduce the availability of almost-guaranteed instant kill weapons? Sign me up! Nothing to be done! 06:03, 31 March 2013 (BST)
    I love it this would be great Unsigned vote struck
  3. Keep This might help even out the current imbalance. Lpha 17:02, 31 March 2013 (BST)
  4. Keep In my oppinion,my idea will reduce the effectivity of RPs,therefore increasing the number of zombie characters.Also,survivors will try to stay alive more,since going to a RP won't be that efeective.Hermite 19:16, 1 April 2013 (BST)
  5. Keep While I agree with some of what Aichon has to say, I ultimately agree with Bob Moncrief, however I do think we need more changes than this to make zombies enjoyable, but it is a start. --Zarak Goldleaf 18:45, 5 April 2013 (BST)
  6. Keep Rupert Lang 18:10, 9 April 2013 (BST)

Kill Votes

  1. Kill - This is in the realm of stuff that I think should be solely up to Kevan. Honestly, I think the current imbalance is more of an issue with interest in the zombie side (or rather, a lack thereof) than anything else, so suggestions that only propose a change for the sake of major rebalancing are a no-go to me. If you want to introduce a new mechanic, that's cool, but tweaks like this? Nope. Aichon 05:41, 31 March 2013 (BST)
  2. Mostly as Aichon. This doesn't fix imbalance, it makes survivors quit playing. Want more zombies? Make being a zombie more fun/rewarding/etc. --K 13:14, 31 March 2013 (BST)
  3. nah. i like my one kill weapon. don't like it. get the rot.--User:Sexualharrison23:12, 31 March 2013
  4. Kill - but only because it's basically already an in-game mechanic. I agree with the idea, but it could already be tweaked this way if the designer wanted it, hence the redundancy of this suggestion. A ZOMBIE ANT 07:53, 4 April 2013 (BST)
  5. Kill - Not because it is a bad suggestion, but because it is pointless. Syringe find rates fluctuate already heavily depending on zombie/survivor ratio and Kevan's tinkering. -- Spiderzed 17:39, 6 April 2013 (BST)
  6. kill fuck zombies--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 06:19, 10 April 2013 (BST)

Spam/Dupe Votes

  1. --SA 15:09, 6 April 2013 (BST)