Suggestion talk:20130514 Free running out of ruined buildings
Free running out of ruined buildings
Timestamp: PayneTrain 14:04, 11 April 2013 (BST) |
Type: game mechanic?i think.. |
Scope: zombies/survivors |
Description: even after ruining a building survivors can free run out of the building,but not come back in because it's too damaged?what the fuck is up with that?
So my suggestion basically states that the Harmanz should be given a 70% chance of failing when free running out of ruined buildings as the buildings can still act as Entry points even if they are ruined,which kind of ruins the point of ruining. |
Discussion (Free running out of ruined buildings)
I've always liked it how it is. It's a nice balance, in that as zombies ruin a suburb, it gives survivors more of a chance to get indoors. Plus, doing it this way would effectively allow zombies to create clusters of buildings that are effectively pinatas. I.e. Surround an area of blocks that are EHB with ruins and suddenly no one can get into those buildings until the ruins are repaired or the EHB 'cades are broken down. While an interesting idea, I think it's a bit ludicrous that it could actually work. —Aichon— 18:03, 11 April 2013 (BST)
- There are some unorthodox survivor tactics built around the ability to freerun out of ruined buildings, such as the Roftwood Barricade Plan which relies on permanently ruined dark buildings as entry points. Changing that mechanic would just take away that angle without adding a new one. Make the game more fun, not less. -- Spiderzed█ 18:16, 13 April 2013 (BST)
- i know that,but i was just thinking that a shift in balance is required in favor of zeds rather than in favor of survivors,i mean almost all the suggestions or implementations have been made in favor of survivors,right. 1 of the basic reason's for ruining buildings is to obstruct free running,isn't it?so i feel this is a good suggestion--PayneTrain(NWO/FU) 07:11, 14 April 2013 (BST)
I like this. It makes a lot of in-universe sense, and it would prevent populated suburbs from completely shrugging off or even benefiting from (in the case of overcading) small-scale zombie attacks, which is a huge peeve of mine. However, I think you may want to nerf this from the "no free running at all" to a 50% chance of fall out of the building/50% chance to free run normally, or something along these lines, to keep this from being too frustrating in heavily ruined burbs. --RadicalWhig 23:40, 15 April 2013 (BST)
- Thankyou,i have taken a part of your suggestion and pimped it into mine...--PayneTrain(NWO/FU) 19:18, 25 April 2013 (BST)
I'd say make it the same rate as injuring yourself falling from a ruined building (which is what, 20%? 25%? the Ruin page doesn't list it), and make it injure you in the same way. Then you've got yourself a deal. ᚱᛁᚹᛖᚾᚨᚾᛏ 11:20, 4 May 2013 (BST)