Talk:Reganbank Barricade Plan
UBP discussion
This is the first template of a barricading plan for Reganbank. All suggestions from local groups are greatly appreciated to make improvements concerning the barricading policy. Given the fact that this is a place where the locals need to be die-hards or dead, their input would be especially appreciated... --John Cannonfodder 22:13, 18 September 2006 (BST)
First suggestion: Make St. Humphrey's Church [15,54] and St. Innocent's church [13,56] VSB entrypoints. Many low-level survivors often go to churches for shelter... must be a sanctuary thing. *grin* The autorepair [15,53] can be upped to EHB. Other (additional)buildings set to VSB-entrypoints: Downing Library [17,56], Ruddle Ally Railway Station [13,52]. In this way every building is two moves away from a VSB-entrypoint. --John Cannonfodder 21:12, 20 September 2006 (BST)
- What to do with the "islands" at [10,50], [19,54] and [16,59]? --John Cannonfodder 21:12, 20 September 2006 (BST)
- Falling on deaf ears. Reganbank hasnt had an organized human force since the Rednecks where cleared out by the Totes.Jackson 5 21:39, 20 September 2006 (BST)
- Well, I guess survivors are back then... *grin* - updated the new proposal. --John Cannonfodder 16:46, 25 September 2006 (BST)
- Good to have you guys over there then! Hopefully we can head over to see you guys sometime in the near future. Tell me, have ya'll heard from the Redneck Boys lately. We're afraid that they might be MIA.--Balistic 02:20, 4 October 2006 (BST)
- Hmmm, are they MIA or are you digesting them at the moment? I got the message though... *grin* Would it be too late to change my name? --John Cannonfodder 20:44, 7 October 2006 (BST)
- Nah, keeping your name will just make it easier for us to track you down.....*grins showing multiple sharpened teeth* *insert evil laugh here* >:)--Balistic 18:06, 17 October 2006 (BST)
Technically you need a VSB building near the middle of the suburb, perhaps a factory (13,54), as there is a 9-block area with no entryways. But there are enough entryways anyway to let that slide. This is a tough suburb with no PDs, NTs and one hospital on the edge. Plan reviewed. Thanks John! --Gilant talk|DEM 16:43, 14 October 2006 (BST)
- Added the extra entrypoint at [13,54] for good measure... Also highlighted the phone mast [15,55]. I guess that's it then, the Reganbank Barricade Plan is a fact! --John Cannonfodder 10:10, 18 October 2006 (BST)
- Also added the cemetary at [13,58] as official Revive Point, due to its proximity to both a hospital and a fire department. --John Cannonfodder 10:55, 6 November 2006 (UTC)
Would like to get feedback regarding bumping up our one hospital to EHB instead of VS+2, hard to get a VS, powered hospital from getting raided by any lone zed that happens by. This being our only hospital I'd like to have to worry about it a little less.--Feyd Toblak 17:45, 23 July 2007 (BST)
I propose that with Reganbank being a green suburb finally and with very few resource buildings, I don't see the necessity in so many buildings at VSB. It is extremely hard to manage and with all the Overcading at the moment, the current plan is falling on deaf ears. I say all Islands should be made VSB++ that will allow the lower levels to survive as they pass through and about four to five VSB++ in the main corridor, for entry to the main block for the freerunners. Lets face it, Reganbank is no place for a youngling. --Ade3k 16:13, 15 October 2007 (BST)