Talk:Shoot the Messenger

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If anything, this actually makes combat reviving more profitable. Given that a syringe can be found using 8AP, and it takes 10AP to combat revive a zombie (that's a total of 18AP, obviously,) and that shooting a zombie will take around 27AP with a pistol (60HP, flak,) and 22AP with a shotgun (again, 60HP with a flak.) These figures do not include the AP required to search.

Now, if one follows this tactic, they must do the following:

  1. Find ammo (roughly 25AP for enough pistol ammo)
  2. Find the human in question (Depends, anywhere between 1AP and infinite AP, depending on luck. I'll go with five.)
  3. Kill the human in question (as stated above, 27AP on a 60HP human with a flak.)

So that's a total of over 50AP to seek one's "revenge" on the human. Although this may stop newer players from combat reviving again, it won't stop a seasoned player - just act as a minor inconvenience. So, someone who adopted this tactic would make combat reviving far more effective then someone who did not ;).

Also - you would have killed at least one human in the time you spent hunting down another, and finding ammo. Linkthewindow  Talk  12:43, 3 June 2009 (BST)

I forgot to mention that one should add 12AP to the cost for the human (bringing it up to 30AP) - I forgot to mention the cost of standing. Linkthewindow  Talk  12:59, 3 June 2009 (BST)