Talk:Suggestions/15th-Mar-2007

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Sand Bags

Timestamp: Nimble Zombie 23:18, 15 March 2007 (UTC)
Type: Inter-building barricades.
Scope: People trying to move past buildings.
Description: The best way to think about this is like the forts' walls, but destructible. i think that you should be able to make Sandbags when in Junkyards. These would not be sandbags, per say, just more of garbage bags filled up with stuff. To make one, you need Wirecutters to properly reinforce the bags, and can be either a Zombie or survivor. when you are in a Junkyard, you can Make Sandbags for 5 AP. When you make one, it has a 20% encumberence and adds a new option, Lay Sandbags. When you Lay Sandbags, you create a barrier around any building, but one Sandbag alone does nothing. You need a chain of Sandbagged buildings in order for any effect to happen. Sandbags do not prevent anyone from entering a building. However, when you try to go past buildings, you are stopped and must go around, or through the building. It displays You are at _____. You see some sandbags, which (do/do not) block your way. You can move paralell to the sandbags, however. Sandbags can be destroyed similar to a Construction Level 3 (Lightly Barricaded) Barricade, each sandbag set placed in a single block increases the construction by 1, up to level 3, so it does not take much to destroy one, with it being a 95% chance to do 1 damage to the sandbags. However, they will be useful for both Zombies and Survivors, mostly because it can give an in-game way of defining boundaries. Survivors cannot Free Run over barricades alone, but they can go over a barricade if they are in a building. Zombies can go through sandbags by an open door in the building/sandbag chain. On the bap, the name of the building is shown, with SB(1,2,3, based on level) underneath. You cannot sandbag open areas, ie junkyards, parks. You cannot sandbag inside a mall to prevent entry from one section to another.

Discussion Can free run from tower block to mall with no penalty but a few bags of "sand" block of a whole city block? somehow i think not!--Honestmistake 00:37, 16 March 2007 (UTC)

um, what? --Nimble Zombie 00:40, 16 March 2007 (UTC)
OK i could have been clearer there... Currently it costs me 1AP to freerun from building to building regardless of factors such as height/probable dead space (ie gardens) What you suggest is that a few bags of sand could be used to block of a whole city block! As far as I am aware each "tile" in UD is named to represent the majority or important building there, this must be the case because the ratio of buildings just would not work otherwise. In otherwords each block; regardless of its name is a collection of buildings and that means a collection of side streets and alleys. It just would not be possible for 1 person to block that much off in such a way as to prevent all movement let alone freerunning ninja's and parkour experts!--Honestmistake 10:01, 16 March 2007 (UTC)
Ok, I mean like you are setting up a few sandbags in the open areas between buildings. It's not like you actually fill up a whole city block with them, just the entryways. --Nimble Zombie 21:13, 16 March 2007 (UTC)

So now I guess I can either re-enforce my foxhole or help combat flash floods... I'm not sure we really need this, but aside from that, WHY do you need wirecutters again? --Uncle Bill 01:44, 16 March 2007 (UTC)

A) To give wirecutters an actual use, B) you use heavy wire and wrap it around the bags of stuff so it doesn't all just fall down and it's stronger than rope. So you need wirecutters to cut the thick wires into the right sizes. --Nimble Zombie 02:11, 16 March 2007 (UTC)

First of all, you forgot to say how many sandbags are required for this "barricade". Secondly, survivors already have an AP advantage, in barricading, over zombies. This would just add 3 extra levels of barricade.--Pesatyel 02:35, 16 March 2007 (UTC)

You cant increase barricades with this. You can only prevent someone from entering an area. --Nimble Zombie 02:58, 16 March 2007 (UTC)
First of all, AGAIN, you neglected to mention how many sandbags are required. This adds barricade levels peripherally. Survivors could place these things in strategic places to herd zombies. Or also, a zombie is in square A and his target building is square B. If the zombie has to go THROUGH the sandbags, yes, it does add barricade levels.--Pesatyel 06:03, 16 March 2007 (UTC)
Doen't it say in the suggestion itself? Read right at When You you make one. No, you do not have to go through the sandbags to get to the building, just past it. --Nimble Zombie 21:03, 16 March 2007 (UTC)
Dude, you DO realize that makes no sense, right? Going "past" isn't the same thing as "going through"? The point of the sandbags, apparently, is as an OBSTACLE. Which means you have to avoid the obstacle (be it going over, under, around or through) to reach your destination. Oh and THREE sandbags is a barricade? Wow.--Pesatyel 03:35, 17 March 2007 (UTC)

Put some sort of actual visual indicator on the map, and allow zombies to destroy sandbags with 1 ap. Why? Because while it would be much less efficient ap-wise to survivors, a safe suburb with a lot of time on their hands could easily set up a formidable network, added to the fact that this reflects real-life: you can't put up a sand bag wall overnight, it takes time, and lots of it. Also, as above, you need to add in how many sandbags it takes to actually block off an area, as well as what each encumbers you buy.--Grigori 02:48, 16 March 2007 (UTC)

Okay, I see what he's saying here. A sandbag in a block prevents crossing over that particular block outdoors - it's like a single wall section or a dropout in the outdoor walking network. How many sandbags you need depends on how long a wall you want to force people to go around to get somewhere (five block long detour - five sandbags, one per block). To cut off a single-block building from outdoors movement entirely, you'd need eight sandbags - one for each block adjacent to the building to form a sandbag cage around the protected building. This basically would work out to a big freerunning boost - you'd have survivors sandbagging entire suburbs, so the only way to move around in them at all would be to freerun through buildings. I don't know about y'all, but I'm all for tying this guy to one of his sandbags and pitching him into a lake. --Mold 14:55, 16 March 2007 (UTC)

thats a bit harsh, anyway Malton doesn't have a lake does it? I say we just strip him naked and make him run circles round Giddings while we pelt him with his own sandbags :-) --Honestmistake 17:02, 16 March 2007 (UTC)
You got the idea exactly right. Minus the attacking me with the sandbags. --Nimble Zombie 21:03, 16 March 2007 (UTC)
no sorry but i am afraid the sand bag pelting is non-negotiable! Just be man/woman/child--Honestmistake 01:27, 17 March 2007 (UTC)/small furry alien enough to accept it!