Talk:Suggestions/23rd-Nov-2006
Mercenary
Removed by author on the grounds that it is universally considered a bad idea. --Tahoe 04:14, 23 November 2006 (UTC)
No. This is like giving PKers another reason to PK. This is just more incentive. We obviously don't need anymore of that.--Loomos 04:17, 22 November 2006 (UTC)
This isn't PKer's Paradise. Go play Nexus War or some other game. If none of the anti-PKing suggestion make, why would think a pro-one would? XP for PKing was halved for a reason. Not to mention this is a SKILL. Who do thing is going to BUY it first? See, we want people to start playing not stop and all this would do would be to make newbies primary targets for PKer since they can't "defend" themselves as easily.--Pesatyel 04:52, 22 November 2006 (UTC)
I laugh at your feeble reasoning: I do not think that this would increase Pking/Zking because most people, me included, have no interest in Pking/Zking. So? --Karloth vois RR 05:04, 22 November 2006 (UTC)
So what about those who DO have an interest in PKing and ZKing? Don't even say that their numbers are negligible - living in a mall, I see one almost every day. There are some PKers who haven't maxed out their combat skills yet. For instance, let's say a PKer needs another 10 days to max out his combat skills and start a massacre. With your change, he now only needs 5. I laugh at your even feebler reasoning. -- Ashnazg -- 0436, 22 November 2006
As said above, did you not think that experience was halved for PKing/ZKing for a reason? That's some seriously flawed logic there, by giving PKing and ZKing full experience rates, you remove any incentive for people to actually play the game in character. Survivors would never have to leave their barricaded buildings and zombies could just massacre each other. --Panserbjørn 09:05, 22 November 2006 (UTC) }}