Talk:Suggestions/3rd-Apr-2007

From The Urban Dead Wiki
Jump to navigationJump to search

Lead Pipe Tweak (edited)

Timestamp: John Verdana 00:03, 26 March 2007 (BST)
Type: Improvement
Scope: Lead Pipes, Buildings with doors
Description: During Christmas time, there was the option to use a melee weapon (Fire Axe) to do something else than fighting, that was cutting dead fir trees. Now, what could happen if we added other uses to our other currently "useless" items? Say, the lead pipe has some potential to become a life-saver.

Why? Well imagine being stuck in a building with its doors about to be open by a horde, you don't have the skill of Construction. In that moment you are virtually a poor newbie in a f**ked up situation. But you have a lead pipe, so what you can do is to close the doors with it and buy some time to escape while the zeds are spending more AP with the obstacle.

The Lead Pipe's properties would not change at all, and that second function could only be active when the building has no barricades and its doors closed (Take in mind, the leap pipe does not close the doors automatically like barricades do, meaning that it costs 2 AP to set it up). You can install it by clicking the Lead Pipe in your inventory. A message would appear saying:

You put the Lead Pipe in the door, firmly lodged between the doorhandles.

Now, you can only install ONE lead pipe and it dissapears when you begin to build a barricade, meaning that this protection is no stackable. The external and internal descriptions of the building would also change into something like this:

You are inside X. The doors to the street have been secured with a lead pipe.

You are outsdie X. The doors appear to have been secured firmly with a lead pipe.

Now, as a zombie you have another obstacle, think of it as a "light barricade" except that it's destruction is not regulated by the RNG, you can open it with a new option button: "Ram into door". Any zombie can use it, costing 3 to 5 AP . Now, that inmediatly removes the lead pipe, but doesn't open the door. You would still need to have Memories of Life to still to open it. That option is only avaible with buildings that are secured with a lead pipe.

Discussion This is a revision of my former suggestion. Comments are appreciated.

A pretty good suggestion; it might give a survivor a chance to survive a small break-in by making the zombies spend more AP (and hence have less to attack with), and could be useful for survivors who don't have enough AP to barricade up a bit. On the zombie side of the game, it encourages them to attack in groups (as a group would not be impacted by this much), and won't make life much harder for ferals, who generally have to spend 20+ AP breaking down barricades before attacking. The fact that the lead pipe vanishes with barricade construction makes it a lot better. --Saluton 01:42, 26 March 2007 (BST)

Ah, yes... I remember when this came up before. I like what you've done to simplify the suggestion, and when it goes on the suggestions page you have my vote. --Uncle Bill 02:48, 26 March 2007 (BST)

Well thank you for your feedback, I kind of like how this turned out. I fixed some major grammar problems since I originally posted.--John Verdana 03:57, 26 March 2007 (BST)

This has been tried before. The main problem is that this nerfs MOL. Think about it. I'm in a building and 5 zombies are outside. None of them have MoL, thus I am safe. But the moment I put a pipe into the door, suddenly ALL FIVE zombies can get in? How does this interact with the regular barricade? Doesn't it, essentially, add TWO LEVELS of barricade (loosely is 1 level, lightly is 2-4; probably more if you consider how much AP it takes to get passed and on THAT subject, is 3 OR 4 OR 5 AP). Now, if zombies could ALREADY bust through doors with MoL, you'd have something. But THAT has less chance of passing than this. On a basic note, survivors already have the advantage when it comes to barricades.--Pesatyel 04:11, 26 March 2007 (BST)

I'd vote for this as long as it was made clear that ramming the door did not burst the door open, it would just knock the pipe off. Mayhaps if you have memories of life it DOES burst the door open(turning the knob as you ram it), but without it does not? --Gene Splicer 13:03, 26 March 2007 (BST)

i like the suggestion. with what Gene Splicer wrote - ramming doesn't open the door. p.s. just for a note - fire axe is also usefull to level down barricades, better than crowbar --Duke Garland 19:00, 26 March 2007 (BST)

A perfectly good idea, as long as you take into consideration what Gene Splicer said. Other then that i dont think anyone would have any major problems with it, --Dark 15:40, 27 March 2007 (BST)

Ok, since this idea has been edited I'm going to post it in the Sugeestions main page. Wish me luck... --John Verdana 05:54, 3 April 2007 (BST)