Talk:Suggestions/6th-Nov-2005
Update: I've deleted multiple votes by Thor/Gamegod/Boron/etc. Kept his first ones anyway as he's anyway the right to vote. --Seagull Flock 14:37, 15 Nov 2005 (GMT)
Impale (was Crucifixion)
Note: this talk involve Body Burning too.
ok, perhaps rename the skill, but the effect could be a crazed attempt to keep the body down. fill its mouth with waifers, put a crucifix into its heart, pour gas all over it and burn it, then sprinkle the whole thing with holy water. the point is they are trying to keep the body from rising again with any means at there disposle.--Spellbinder 18:34, 6 Nov 2005 (GMT)
- (Crucifix - reasoning) + (Gas can - effect) = Good Suggestion. --Insomniac By Choice 11:54, 7 Nov 2005 (GMT)
This suggestion was made because there should be some cool things that zombie hunters can do. This is a game and should be more fun which is what this suggestion does. No mention is made of what it would say to the player since that would be left upto kevan. Its fun though and even mortal kombat has finishing moves. Alot of veteran players I hear complaining about how they have too much xp. This gives them a way to spend it and stay a survivor while not unbalancing the game in any way. --THOR 12:10, 7 Nov 2005 (GMT)
Scavaging
Body Burning
Hunting Shotgun
I like the idea of more weapons which use the current ammo types. The specifics of this particular weapon bothered me though. A base expected damage of 1.2 is way too high.--Milo 17:59, 6 Nov 2005 (GMT)
- What is base expected damage? To me, it looks like the gun is balanced by its low ammo capacity and low damage against flak jackets. --LibrarianBrent 20:09, 6 Nov 2005 (GMT)
- Base expected damage meaning the average damage per turn it does when used by a character without any gun skills. Shotgun is currently 0.5. The ammo capacity doesn't seem too relevant... what makes the pistol good (IMO) is that you can find 6 rounds at a time (in one inventory slot), not that the gun itself can hold 6 rounds at a time.--Milo 21:16, 6 Nov 2005 (GMT)
- Ammo capacity is also one of the most important things with guns where you have to hand-load each shot. With 8 damage, it would take 7 hits to kill a zombie with one of these, thus requiring either a whole bunch of guns or many AP spent reloading your weapon. Also, base expected damage is a completely meaningless statistic because it doesn't take ammo gathering, weapon rarity, etc. into account at all. --LibrarianBrent 00:33, 7 Nov 2005 (GMT)
- Base expected damage meaning the average damage per turn it does when used by a character without any gun skills. Shotgun is currently 0.5. The ammo capacity doesn't seem too relevant... what makes the pistol good (IMO) is that you can find 6 rounds at a time (in one inventory slot), not that the gun itself can hold 6 rounds at a time.--Milo 21:16, 6 Nov 2005 (GMT)
- Ah, i understand what your saying milo. a "tree" of weapons, diffrent kinds of guns, same kind of ammo. ok, i can sorta see that. perhaps modifications, which you can only do with a skill at either junkyards or Auto Repair Shops.--Spellbinder 01:39, 7 Nov 2005 (GMT)
- While the Hunting shotgun itself was a bad idea, i'm with you that another gun type should be introduced. In my mind, the flare works very nicely as a rocket lancher/grenade/BFG. For game balancing purpouses, such a weapon has to have a very low chance to hit. But a rifle type weapon, a middle ground between pistols and shotguns, could work very well. Mabey 8 damage, with 4 round ammo clips, and the same kind of % as the other two? OR 5 damage, with a 5% higher chance to hit? --Spellbinder 18:25, 6 Nov 2005 (GMT)
Axe Throw
Prognosis
Adapt Attack Skill
Capture the Building Mission
Teaching skill
Shoot into the crowd
Feast
Pustular Flesh
Alright, there are a few ways of implementing this idea. This is what I'm thinking of posting for the revision:
Attackers using their hands have a 30% chance of contracting an Infection. Additionally, dumping a zombie with this skill has a 20% chance of contracting an Infection. Survivors usually have weapons anyway, so the first part won't apply all that often. The second part would prove to be very useful in raids, but not extremely useful to a solitary zombie because they are already dead.
I'm at a loss as to where to place this skill. Under Brain Rot, Infectious Bite, or by itself? Jirtan 00:31, 11 Nov 2005 (GMT)
Antiseptic
Speed Loading
well Brizth said that this skill would render pistols useless if one had plenty of shells, but as for me i'd like to know who has plenty of shells!? Personaly, as slow and clunky as reloading is, i like it just the way it is.--Spellbinder 01:03, 7 Nov 2005 (GMT)
I agree with Spellbinder because finding shotgun shells are more difficult and unless a person spent alot of ap dropping pistols and only saving up shotguns then noone would be able to take advantage of it in the manner of only shotguns. Even if they did the amount of ap spent would still balance out with the damage done to the opponent. This is a good suggestion I hope it gets some more play and doesnt just get dumped in peer rejected. THOR 01:03, 7 Nov 2005 (GMT)
Even if it's voted in peer reviewed, it still doesn't automatically make it into the game. And I must disagree that it's a good skill. People say not to mess with AP, however this skill will save so many APs to gun-toting survivors that I think the only comparable thing in the game is ankle grab. And I think it might end up being better than ankle grab. And you've seen how the zombies are getting strong ever since ankle grab came out. Why give more power to the strongest route of survivors? --McArrowni 8 Nov 2005
i think it is going to end up in peer reviewed, but i just seriously think that the majority of people who voted to keep it are less concerned about play balance and more concerned with getting their greedy hands on a skill that makes them more powerfull.--Spellbinder 02:34, 9 Nov 2005 (GMT)
I havent used firearms in the game yet but I dont see it saving that much ap. Maybe a few but not enough that it would unbalance the game since from what I see it takes only 1 ap to load a clip and 2 ap to load a shotgun. This would be a good skill for zombie hunters to lessen any potential abuse as noted above by McArrowni so all the low levels arent running around like terminators.--THOR 23:14, 8 Nov 2005 (GMT)
Brevity
Specific Search
Toolbox
Perhaps we should vote more on the whole tree as one item, not as a long list.--Spellbinder 23:59, 6 Nov 2005 (GMT)
i would like to see the ideas for a skill tree involving a mechanic of tool use which does dreate a new class and further extends the playability of the game by allowing more ways for people to RP in the game. I hope suggestions referring to a tool tree are posted.--Thor 23:59, 6 Nov 2005 (GMT)
Gimme a few days to ponder this one. I might be able to come up with something fun that wouldn't hellishly unbalance the game or be ridiculously difficult to implement. This should definitley be something for zombie hunters who've also mastered all the firearm-related skills.--Skullhunter 06:40, 9 Nov 2005 (GMT)
Paralytic Bite
IMHO it's a good idea, and adds flavour and depth to the Digestion tree. Why not? --Seagull Flock 22:52, 8 Nov 2005 (GMT)
- Its a POS skill since there is allready infectious bite. I would liek to see something more useful like some type of paralytic hand attack since the infection is through teeth only and in all movies the hands can spread the infection as well. --THOR 23:14, 8 Nov 2005 (GMT)
- Hands are for barricades. I really don't understand peoples' mass objection to this skill--Milo 15:51, 9 Nov 2005 (GMT)
- Milo- the ap damage.--Spellbinder 23:21, 9 Nov 2005 (GMT)
- Personnaly, I think AP damage is misevaluated. People will say yes for all the wrong reasons and no for all the wrong reasons. We really, really need a debate on the subject, so we can understand the ramifications of AP effects better. Just probably not on an overloaded page such as this. McArrowni 15:13, 10 Nov 2005 (GMT)