The Malton Observer/061008

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Malton Observer: June 10th, 2008

The Latest Update and You
Interview with Rennis Zotorman
Kristi vs. Kristi
Whatever That Means! (Q&A)
Invasion of Pescodside

The Latest Update and You

There has been a roar of controversey over the latest update from Kevan; everything from "Now Ruined suburbs will NEVER be repaired because that would require putting a generator in EVERY SINGLE BUILDING just to fix it." to "LOL YOU CAN SET PEOPLE ON FIRE! :D" The usual doom and gloom, in other words. It's far from the truth, though; let's break it down.

  • Decay spreads through the ruined buildings of the city.
    Dark building.
    The longer that a building stands ruined, from today onwards, the harder it will be to repair. And as the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored.
    • This applies only to a few buildings. Banks, Cinemas, Clubs and Fort Armouries. No resource buildings, ok? You can all calm down. However, this part does mean headaches for bounty hunters and PKers alike; unless you drop a generator, these buildings will be perfect places to end a day. I'm staying in a bank tonight myself.
  • A few existing household items now double as impromptu weapons.
    • By far the best part of the update. As you have likely heard by now, hitting somebody with a fuel can followed by a flare will set them on fire. Exactly what this does I don't know, details are a bit sketchy. Another fun thing is newspapers. 100% chance to hit! Sadly, it causes 0 damage. (But hey, I got your hopes up for a second there, didn't I?) Other things like toolboxes, beer bottles, and Christmas trees can also be used.
  • Monroeville will be reopening its borders for a short while during June. Any survivors and zombies that make it as far as the end of May will have the fact noted in their profile.
    • I still don't know when it's going to reopen, but I am happy to say that I made it through May! I did so by staying in a PD with 150 idle people as cannonfodder so the victory is limited, but still.
  • Players can now see when a zombie stands up.
    • I've never seen it personally, but it was mentioned on the News page and I've talked to people who have seen it happen.
So, there you have it. The most recent update to hit Malton, and why it's awesome. Now pardon me while I try to set a zombie on fire...

-Labine50

Interview with Rennis Zotorman

Malton Observer: First off, please state your name and position in the DEM.

Rennis Zotorman: RennisZotorman, Chief Medical Officer

MO: How long have you been a member of the DEM for?

Rennis: I joined 12 March 2006, made CMO July 06 which is pretty quick but, there were only a handful of MEMS at that time and then made Admin July 07.

MO: In your honest opinion, what do you think makes the DEM so successful?

Rennis: Structure and the fun people.

MO: Which of the DEM groups is your favorite? Be honest about this one ;)

Rennis: MEMS you just know it had to be, we throw the best parties. How's the plans going for my birthday? :hint: It's not long now, I hope it's all going well, the party usually stretches a week or more. :P

MO: Which area has been your favorite to work in?

Rennis: South East - SE2 - It was my first assignment and still try to visit when I can.

MO: Do you have any funny stories to tell? I'm sure the readers would love it.

Rennis: I love meeting interesting people in game, when I was quite new to the game I healed someone and they replied that they were about to Pk me but as I'd healed them I'd made their day and decided not to do that.

MO: What do you think of the recent updates to UD? Such as ruins being harder to repair and darkness. Do you think this will make survivor life more difficult?

Rennis: Yes. I am finding this darkness rather annoying but I guess we'll get used to it somehow...we always do.

MO: What do you think Kevan has in store for us survivors?

Rennis: RL can be stressful, so here in UD I just try to enjoy it, I don't worry or think so much about what will happen next in game, lets hope it's something nice though

MO: Did you have any words for all our fresh, new recruits?

Rennis: Don't sleep outside the zombies will probably eat you but you've probably already realized that, always try to have a FAK ready for someone in need, even if it's you, there's nothing worse than dying of an infection.

MO: Thank you for your time, did you have anything to add in closing?

Rennis: Thank you for thinking of me and good luck with the DEM times or whatever it's called

-Nero

Kristi vs. Kristi

There's nearly as many ways to play UD as there are players. We've got zombies, survivors, pkers plus an alphabet soup of occupations ranging from Akers to Zkers. And, as fun as this game is from time to time different play styles seem to clash. I wanted to take a look at the issues and debate the differences. But, I couldn't decide who I should pick to debate against. I needed someone who was honest, intelligent and non biased. In the end I settled on the only person I was sure wasn't a zombie spy, myself.

Kristi: Combat revives are currently unpopular with most survivor groups in the game and with good reason. Revives should be held for those that want them. You make the best use of revives by reviving those folks that will make the best use of being revived when they get their needle. If you revive randomly you have no way of knowing who or what troubles you're reviving at all.
Kristi: Oh shut your twinky hole. This is just another made up problem to spin sympathy for an out of date viewpoint. You're saying I can't use one of the games most efficient weapons in a fight to the death with the undead? And as for who benefits I've got three words for ya "Dual Nature Players"
Kristi: So Mrs Stick everything that moves you've never seen anyone destroy a generator or PK someone while claiming to have been combat revived?
Kristi: Of course I have it's called being a jerk. But your nanny state ban on combat revives does nothing to address the core issue of personal responsibility. If a zombie doesn't want to get revived they should buy brainrot.
Kristi: Well what about brainrot? If you randomly stick zombies with needles all around Malton you're bound to waste 10 ap here and there on a rotter.
Kristi: Scan. Them. Dummy.
Kristi: Alright then. What about xp? You get way more xp for shooting a zombie than you do for a random revive.
Kristi: when was the last time you cared about xp Ms. lvl 41? Most players who would consider doing a random revive don't care about xp either.
Kristi: I hate you.
Kristi: I know.

-Kristi of the Dead

Whatever That Means!

A Q&A column with the Chardon siblings. Your questions-- our answers! Simple!

Tom: Hello, and welcome to the first-ever edition of "Whatever That Means!", a regular question-and-answer column run by the three of us Chardons. The world-famous KotD's apparently given up on answering all your crazy questions (correct me if I'm wrong here, Kristi!), so we thought we'd give it a shot. How bad could it be, right?
Kris: A little bit about the three of us: Tom's the oldest, and so he thinks that makes him the wisest.
Tom: Hey!
Kris: Rob, my twin brother, doesn't say much, but he wins at Risk... I guess that's why we keep him around.
Rob: Right, and my oh-so-affectionate twin sister...
Tom: ...she's mainly here for the comic relief factor.
Kris: Hey! Just 'cause I'm the only girl...
Tom: So yeah, that's us. We figure between the three of us, we oughta be able to answer most anything you throw at us.
Rob: He really does mean anything, too. Drop us a line at askachardon@gmail.com with whatever you want answered. Of course, there's no guarantee we'll take your question seriously... but we will answer it, provided it gets selected.
Tom: That's right. Every issue, we'll pick out the best questions and put them in this column, along with our answers. So... until next issue!

-Kris, Tom and Rob Chardon

Invasion of Pescodside

The northeastern suburb of Pescodside has seen quite a bit of destruction recently. On the night of June 1st, eight zombies broke into the Inman Building. Local forces dropped the number down, but were unable to keep other zombies from entering and causing chaos. Survivors later resorted to Combat Reviving to eradicate the zombie menace in the Inman NT.

Two days later, the entire eastern portion of Pescodside was shambles due to a large zombie presence. More than 30 zombies swarmed the Inman Building, but survivor groups such as the Pescodside Defense Alliance and FOXHOUND were able to defend the building, dispatching the minor break ins with ease.

Reports say there were hardly any casualties incurred in the invasion. There is also talk of a union among all northeastern groups, entitled the NEU. Alliances are currently being worked out between the groups involved. -Allison Wolf