You are inside the red-brick building. It is square and single-level, the windows above taped over. No one has bothered to finish the interior of the walls, seeing as how the red-brick is the same as the outside. Before you is the base of the radio tower on a shifted foundation. Above through an opening is sunlight. Little else is here.
- You say, "Who are you?" They shift atop their perch over the opening.
Since your last turn:
- • Someone says "I take care of this room while I wait for you to come here, every time, and I have been doing this for 100 or so permutations." (1 minute ago)
- • Someone says "Then I tell you to slide through that crack below, at the base of the radio tower." (55 seconds ago)
- • Someone says "And every time, you do it." (40 seconds ago)
- • Someone says "You'd think a sign would suffice, but I've been told that you occasionally miss it and keep walking south." (26 seconds ago)
- • Someone says "Then we have to send someone after you. The south doesn't end. You just keep going as you're told." (13 seconds ago)
- • Someone says "Like programming that missed the stop command." (5 seconds ago)
Possible actions:
- "Might I see you first before I go?" "I'm not going anywhere."
Inventory:
- You carry only a whistle, a bent knife and a smashed radio. It has been a long ride. Your blue jeans are shredded; the T-shirt, stretched 2 sizes larger, is more red than white, and your shoes are unaccounted for. Overtop it all you wear a yellow rain jacket. Perched atop your head is a crumpled paper party hat.
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