Ingame
You are inside Crew Avenue Police Department, thick smoke travels from individual holding cells. The floor is slick with pools of blood.
Somebody has spraypainted their lies are silenced onto a wall.
There are two dead bodies here.
- You pick up the fuel can. It's not quite empty. Back to the portable generator, then.
And, it happened just now, the dying man becomes a dead man. He will wake again later: to convulse, to twitch his fatigued body, and to switch his mind from misery to that unknown half-death; and will find his forever in that crooked persistence that didn't quite make it all the way to peaceful nothingness.
Since your last turn:
- • dying man shudders and then dies. (now)
Inventory:
- You carry a knife, a journal, a bloodied radio and a flare gun. You hold a fuel can. You have a pistol (14) and two spare magazines inside your vest pouches. You are wearing a tactical vest, blue jeans, a white T-shirt and a pair of shoes.
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User:A Helpful Little Gnome