Ingame
You are inside a viewing room of Crew Avenue Police Department, overlooking an interrogation room. The loudspeaker continuously sounds the Emergency Broadcast System. Also here is Totes (45HP).
- You say, "How can I trust you? The last survivor I met was a nut." You're very careful, and caution is a valuable thing to have. And R. E. Venante wasn't the only one... there's that Krinks nut, and here, this massacre. Then again, there's your "friends..."
Why the bemusement with survivors -- your companions -- you wonder. They've survived, there's the rub.
Oh, you have reason to be paranoid. Totes puts forth something prudent. This situation doesn't have much time. The dead are coming, don't you forget. And you could use an ally, or at least, someone to push to the ground while you run away.
Since your last turn:
- • 25.92 MHz: "Gibsonton is good. So is Tollyton." (30 seconds ago)
- • Totes says "I'm sorry, people have gone batshit insane." and sighs. (25 seconds ago)
- • 25.92 MHZ: "...Roywood, Lockettside, Grigg Heights..." (20 seconds ago)
- • Totes says "I have no weapon, I've had no intake... it's been too long." and she puts her palms up to the glass. (17 seconds ago)
- • 25.92 MHZ: "...and Pegton. Down the road from Fort Creedy has a ship waiting, though avoid the fort." (12 seconds ago)
- • Totes says "Do you have a gun? Of course you do. You can keep it pointed at me the whole time." (11 seconds ago)
- • Totes says "There. Practical solution. Can you let me go now?" (2 seconds ago)
- • 25.92 MHz: "Too many dead." (now)
Possible actions:
- "Tell me how you got here. Then I'll let you go."
Inventory:
- You carry a knife, a journal, a bloodied radio and a flare gun. You have a pistol (14) and two spare magazines inside your vest pouches. You are wearing a tactical vest, blue jeans, a white T-shirt and a pair of shoes.
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User:A Helpful Little Gnome