Ingame
You are inside a wide hall of the Harold Hotel, the doors of suites segmenting the walls. The floor is checkered marble, marked by a few dried blood splotches and smears.
Somebody has spraypainted arrows, all pointing in the same direction.
There are thirteen zombies here.
- You run, trying to do so quietly, fearing Criid lost. The zombie comes into view—a very skinny, very stringy corpse. The firedoor opens behind; Criid has gone through; the zombie comes at you unsteadily.
Since your last turn:
- • A loud and low groaning can be heard down the hall. (5 seconds ago)
- • A zombie gargles, questioning, asking for the weight of your brain. (1 second ago)
Possible actions:
- Shove the zombie out of the way
Inventory:
- Revolver (5) Revolver ammo (7) Suite keys Stale candy Mobile phone knife rucksack (bandages, half-filled water bottle, syringe, flashlight, pistol)
|
User:A Helpful Little Gnome