Ingame
You are inside a hall of the Harold Hotel. Over-turned baggage carts and opened suitcases clutter the floor. A broken light fixture dangles from the ceiling. The east firedoor has been loosely barricaded.
Somebody has spraypainted stay away from the doors, they can hear you through them onto a wall.
- You don't shoot. They don't think your threat earnest. They must be invested with manoeuvring over the shoddy barricade; they have gotten away. You went at this the wrong way, or they the only way.
You don't give chase. You may not catch up; the dead may give chase. It'd be suicide; you're horrifying. This is all your fault. You could have been friends. Who do you have left? Criid, not this run-away, stands at the suite door.
Possible actions:
- Re-enter Room 0309
Inventory:
- Revolver (5) Revolver ammo (7) Suite keys Stale candy Mobile phone knife rucksack (bandages, half-filled water bottle, syringe, flashlight, pistol)
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User:A Helpful Little Gnome