User:Attis13
Attis13 is the handle of Justin, and also one of two characters played in Urbandead, The other being ToXZiC.
Attis13 is a founding member of Group Ümlaut.
I make every effort to try Not to PK others unless I myself have been killed by another. At which point I make a note of that person and try to keep them in mind in case our paths cross again. I love playing as a Zed more then a human. Nothing is quite as satisfying as cracking a barricade and finding multiple survivors inside. For sake of RP standards, unless I become killed I don't tell survivor details of barricades, and where other survivors were last. If I die, well, Hey, Zambah habbah Bargh Harmanz!
Attis13 is currently operating out of the roftwood suburb.
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Zombie Sympathizer |
This user or group doesn't think that zombies should be shot just because they are different from us. |
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Violence is quicker |
Both diplomacy and violence solve problems. But violence is quicker. |
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This is ZNN! |
This user or group is a supporter of The Zombie News Network. |
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The Opportunists |
This user or group supports opportunistic behavior. |
Dual Nature | |
This user supports the Dual Nature Policy. |
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No EH-bitching |
This user/group does not support barricading over Extremely Heavy without a good reason. Remember: overbarricading kills. Literally. |
Wearing: a cracked pair of glasses, a ripped black short-sleeved shirt, a torn dark blue jacket, a pair of pale blue jeans and a battered and blood-flecked pair of black boots
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
* Hand-to-Hand Combat (+15% to melee attacks.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Rend Flesh (Hand attacks deal an extra 1 damage.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
* Memories of Life (Zombie is able to open doors to buildings.) o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
--Attis13 22:41, 1 February 2010 (UTC)Attis13