User:BLooDCLotT
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Skills
- Basic Firearms Training(Player gets +25% to hit with all firearms attacks.)
- Pistol Training(An extra +25% to hit with a pistol.)
- Advanced Pistol Training(An extra +10% to hit.)
- Shotgun Training(An extra +25% to hit with a shotgun.)
- Advanced Shotgun TrainingAdvanced Shotgun Training (An extra +10% to hit.)
- Pistol Training(An extra +25% to hit with a pistol.)
- Hand To Hand Combat(+15% to melee attacks.)
- Knife Combat(An extra +15% when attacking with a knife.)
- Axe Proficiency(An extra +15% when attacking with an axe.)
- Free Running(Can move between adjacent buildings without stepping outside.)
- NecroTech Employment(Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience(Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access(Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Lab Experience(Can recognise and operate basic-level NecroTech equipment.)
- First Aid(Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery(Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis(The HP values of nearby survivors are displayed next to their name.)
- Shopping(Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting(Player is 25% more likely to find something when searching a mall.)
- Body BuildingPlayer has a maximum of 60 hit points instead of 50.)
- Tagging(Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction(Player is able to barricade buildings.)
- Radio Operation(Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot(If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Scent Fear(Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Vigour Mortis(Zombie gets +10% to hit with all non-weapon attacks.)
- Death Grip(Zombie gets an extra +15% to hit with hand attacks.)
- Tangling Grasp(If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life(Zombie is able to open doors to buildings.)
- Lurching Gait(Zombie can walk as fast as the living.)
- Ankle Grab(Zombie only spends 1AP standing up.)
This character is no longer affected by the IP limit.