User:Boxy/Suggestions/Bounty Hunter
Head Hunter
Timestamp: | -- boxy T L PA DA 03:53, 17 December 2006 (UTC) |
Type: | Skill |
Scope: | Bounty Hunters, high-level survivors |
Description: | Humans with enough experience in the apocolyptic setting of Malton would be skilled in tracking the path of killers as they left the scene of the crime, following footprints, bloodtrails and spent shot gun cartridges. Although, with all the zombies and survivors moving about, the trail soon becomes confused.
This suggestion is heavily influenced by a couple from last week (for eg Bounty Hunting) that were roundly spammed. Hopefully I've changed this one enough to interest you. This will be a new skill called Bounty Hunter, and would not give any advantage when zombified. It would come under the Head Hunting Skills section (replacing Zombie Hunter Skills section), with Head Shot, and would cost 100 XP and only be available at level 10+. A survivor with this skill is able to track, for a short distance, the general direction another survivor left, whom he has just witnessed kill another survivor. On witnessing a murder, the Head Hunter gets the message;
The accuracy with which a head hunter can track the killer is randomly determined (eg. direction is given after one move 10%, two moves 15%, three moves 25%, four moves 25%, five moves 15% or six moves 10%), and all head hunters in the room get the same result. Neither the head hunter nor the killer, know how far until the trail runs cold, or if the trail even still points to the direction that the killer ended up. All this adds to the uncertainty and danger. Head hunters are easily thrown off the scent altogether with a bit of double backing, ducking and weaving, if the killer has the brains, and the energy (AP). I thought of applying it to generator/radio destoyers too, but didn't. Bounty Hunting is for serious crime, like murder. Summary -
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