User:CaptainVideo/Museum Weaponry
Many Will Search, Few Will Win
Timestamp: | CaptainVideo 08:17, 26 April 2009 (BST) |
Type: | New items of epic rareness. None of these are weapons. |
Scope: | Survivors or treasure hunters |
Description: | Full description. Check spelling and be descriptive. |
Discussion (Many Will Search, Few Will Win)
What makes these special is that they would all have extremely low yield rates. I don't just mean that it'll take more than one day to find one of these. I mean that they are so rare finding one can never be reasonably expected to happen. My proposed yield value is one in one thousand for starters - there would be even rarer things.
None of these items has any practical value. They are all either decorative additions to buildings or usable items that can be displayed to other survivors. No weapons. And the search yield would be so low that this suggestion wouldn't throw off yield values for anything normal in any detectable way. Since this is 'development,' pitch any suggestions you may have.
One in One Thousand
Non-alcoholic beer (pubs, motels) (E: 2)
- For when you just want to enjoy the taste of something that isn't quite right.
Rotary phone (hotels) (E: 5)
- Obviously it doesn't work, but you can set it up somewhere and look at it.
One in Ten Thousand
Music Boxes (Mansions) (E: 5)
- A nod to Night of the Living Dead, where Barbara finds a music box in the farmhouse. These would be small, and you'd just break yours out to show other people. "____ pulled out a music box and wound it up. It plays for a little while." Winding it would cost 1 AP.
Television set (malls) (E: 20)
- But all you get is static, since you don't have cable or an antenna. "A generator is here. It is running, and powering a television set displaying only static."
One in One Hundred Thousand
Fireworks (Fire Departments) (E: 10)
- Another Romero nod (to a later film). For one action point, light that sucker up and everybody in Malton gets "[X amount of time ago] A bright [color] explosion filled the sky briefly before dissolving into twinkling sparks." If people used these things as they surface, you'd be seeing a couple each week. Then again, if these people were to get together and stockpile their finds, they could have a holiday celebration. Their call, really.
Military Radio Transceiver (forts) (E: 15)
- This one is almost practical. Almost. It's a portable broadcasting device that would let you be able to use 26.96 (the channel just above the one Flyboy uses for the helicopter reports). You're probably thinking this would an amazing stealth tool, or an awesome transmitting one. You'd be wrong. It's not stealth (anyone could listen) but it's not really any better than having a channel on the regular bands to yourself (because nobody would HAVE to listen). Useless or epic? You decide!
Rocket launcher (forts) (E:20)
- "But you said no weapons!" Well, yes, but there's a catch: there are no rockets to go with it. For one AP, you'd be able to "use" it: "You take out your rocket launcher and examine it." Other people would get: "____ took out an unloaded rocket launcher and inspected it." It's a weapon that's totally useless but conceptually awesome. The trenchcoaters will love this.