You are inside the receiving room, its walls painted a very clean white. Dried blood stands out against the cold, marble flooring. A small bonfire is set up in the center of the receiving room, its pyres crackling. The main door has been secured, and the draped door has been lightly barricaded. Also here are Dr. Able (50HP) and Commandante Rose (50HP).
- You say, "Can I take a break?"
You sit close to the bonfire, ignoring the pounding and knocking against the drape-covered door. Dr. Able continues to move fixtures to the door, on your behalf.
Since your last turn:
- • Commandante Rose says "Our existing barricades aren't going to hold for very long..." (5 seconds ago)
- • Dr. Able says "I'll keep blocking the door. Being chased by unliving is tiring." (2 seconds ago)
Possible actions:
- "Let's keep barricading the door." Take a nap
Inventory:
- You carry a small knapsack, which holds the following items: some stale candy, a knife, a Bulbous Vial, a handheld radio, and your phone. On top of your clothing, you are wearing a black tactical vest with an emptied pistol and 1 spare magazine inside the vest pouches.
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