You are inside the Skedhu Uprising Headquarters. In contrast to the brown exterior of what you assumed to just be a straw hut, the walls of the receiving room are painted a very clean white. Dried blood stands out against the cold, marble flooring. A small bonfire is set up in the center of the receiving room, its pyres crackling. The main door has been secured. Also here are Dr. Able (50HP) and Commandante Rose (50HP).
- You take the helmet.
On second thought, you don't feel secure enough with just a helmet covering your head. You look at your clothes, and glance at Commandante Rose. She seems to notice your hesitation as you place the helmet back on the side table.
Since your last turn:
- • Commandante Rose says "What's wrong?" (just now)
Possible actions:
- "How will we know that this helmet will really prevent Arni from manipulating us?" "What about the clip-on tracking bugs and the drug-laced darts?"
Inventory:
- You carry a small knapsack, which holds the following items: some stale candy, a knife, a Bulbous Vial, a flashlight, a handheld radio, and your phone. On top of your clothing, you are wearing a black tactical vest with an emptied pistol and 1 spare magazine inside the vest pouches.
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