You are inside the Skedhu Uprising Headquarters. In contrast to the brown exterior of what you assumed to just be a straw hut, the walls of the receiving room are painted a very clean white. Dried blood stands out against the cold, marble flooring. A small bonfire is set up in the center of the receiving room, its pyres crackling. The main door has been secured. Also here are Dr. Able (50HP) and Commandante Rose (50HP).
- You say, "I don't think this is a good idea." Commandante Rose might be the one leaking the Project MAYhem documents to Dr. Able, but you can't shake off this nagging, suspicious feeling. It's not exactly the helmet itself, it's that the helmet doesn't feel like adequate protection.
Since your last turn:
- • Dr. Able says "I think we should give it a shot anyway." (6 seconds ago)
- • Commandante Rose says "Why's that?" (2 seconds ago)
Possible actions:
- "How will we know that this helmet will really prevent Arni from manipulating us?" "What about the clip-on tracking bugs and the drug-laced darts?"
Inventory:
- You carry a small knapsack, which holds the following items: some stale candy, a knife, a Bulbous Vial, a flashlight, a handheld radio, and your phone. On top of your clothing, you are wearing a black tactical vest with an emptied pistol and 1 spare magazine inside the vest pouches.
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