You are inside the Skedhu Uprising Headquarters. In contrast to the brown exterior of what you assumed to just be a straw hut, the walls of the receiving room are painted a very clean white. Dried blood stands out against the cold, marble flooring. A small bonfire is set up in the center of the receiving room, its pyres crackling. The main door has been secured. Also here are Dr. Able (50HP) and Commandante Rose (50HP).
- You stifle a giggle as you take the "Hamlet", which is, in fact, a helmet.
You wear it, and find that your line of vision isn't uncomfortably blocked by it. Now that you think of it, the helmet does faintly smell of ham.
Dr. Able also seems to have worn the other bodysuit and helmet.
Since your last turn:
- • Commandante Rose says "Hey now, we all make mistakes." (16 seconds ago)
- • Dr. Able says "The helmet does smell of ham, for some reason..." (13 seconds ago)
- • Commandante Rose says "Seems you both are suited up nicely. Just go straight ahead through these drapes. That's our dining hall. Go all the way straight, and at end of the corridor, you'll see the elevator." (3 seconds ago)
- • Commandante Rose says "Oh, please be careful." (just now)
- Rose gestures at the drape-covered door, and bids you off.
Possible actions:
- Go to the dining hall
Inventory:
- You carry a small knapsack, which holds the following items: some stale candy, a knife, a Bulbous Vial, a flashlight, a handheld radio, and your phone. On top of your clothing, you wear a black helmet, a black latex bodysuit, and a black tactical vest with an emptied pistol and 1 spare magazine inside the vest pouches.
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