User:Chirurgien/Arniclistmodule

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Operation May: Sgt. Arni's side
Skedhu Uprising HQ
corridor
central control room
You are an accomplice. You have 50 Hit Points and 25 Experience Points. You have ∞ Action Points remaining.
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You are inside the Central Control Room, its walls painted a light gray. The drop lights above the desk to the far right of the room and the console's keyboard have both been switched off. Many screens are lined up next to each other, all of them unpowered. Also here is Sgt. Arni (60HP).

The broadcast system is currently running on an uninterrupted power supply.

Using the arrow keys on the console's keyboard, you select the "View modules" option.

Arni's eyes are shut as he is frozen into a sitting position, his arms resting on the arm rests of the chair in right angles, with his feet perpendicular to the ground.


Since your last turn:
ANDRO MK I "Please wait as I populate the module list." (screen prompt)
ANDRO MK I "Core Modules (locked)" (screen prompt)
ANDRO MK I "Personality Modules" (screen prompt)
ANDRO MK I "Maintenance Modules" (locked)" (screen prompt)
ANDRO MK I "Knowledge Acquisition Modules" (read-only, password protected)" (screen prompt)
ANDRO MK I "Basic Parenting" (locked)" (screen prompt)
ANDRO MK I "Discipline" (locked)" (screen prompt)
ANDRO MK I "Police Training" (read-only, password protected)" (screen prompt)
ANDRO MK I "Human Etiquette" (read-only, password protected)" (screen prompt)
ANDRO MK I "Pattern Recognition Modules" (locked)" (screen prompt)
ANDRO MK I "Voice Recognition Modules" (locked)" (screen prompt)
ANDRO MK I "Memory Modules (read-only)" (screen prompt)
ANDRO MK I "Recording Modules (read-only, password protected)" (screen prompt)
Dolly is quite smart. It seems she locked Arni's pattern recognition modules, to prevent any changes from being made to it. The core modules, basic PAPABOT functions, among others, have also been locked. You suppose you can still take a look at the modules that have neither been locked, nor password protected, though.

Possible actions:
View 'Personality Modules'
Inventory:
You carry a knife and a key to Floor 108B on one pocket; your phone on the other. On top of your clothing, you are wearing a black face mask, a golden one-eye eyepiece, a lapel, an earpiece, a black tactical vest with a two loaded pistols and 10 spare magazines inside the vest pouches.