User:DanceDanceRevolution/ds/go

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Urban Dead Go!

Timestamp: A ZOMBIE ANT 12:25, 21 July 2016 (UTC)
Type: Engine adjustment
Scope: Everyone
Description: A new app for your smartphone, Urban Dead Go! Or just UDG! for short, will implement Augmented Reality to turn your town into the new Malton. Fight across the world for survival against the undead scourge.

Urban Dead will thrive on this new platform, where looking through your camera phone will open your eyes to the real world before you: those playing the game as survivors will appear dishevelled and alive, those playing as zombies will look dishevelled and grey. Those around you that aren't playing the game will appear on your phone as office desks and vending machines that you must rummage through to get items.

Combat will be faithful to the game, that is, sticky and illogical. Whereas you attacking in UD by clicking, you will attack in UDG! by... clicking. You hold your phone out, aim it at your foe so he appears on your screen, and at melee range, tap the screen.. Just imagine 10 "zombies" surrounding a "survivor", aiming their phones at him while tapping away while the survivor squeals in virtual pain!

Using real buildings promotes trespassing, so UDG! will use virtual buildings as displayed on augmented reality. Just think of being in the middle of Central Park with a hundred other shaking, poor and twitchy survivors, all huddled in an imaginary area crying while surrounded by hundreds of groaning zombies, swiping with their phones at the "doors" in what will appear to an outsider to be a flashmob of mimes. This kind of activity will surely catch on in the hundreds of millions.

This future implementation lends perfectly to my last Developing Suggestion, the Micropayment suggestion, as well as all the interesting additions to that suggestion the UD community kindly promoted in a great effort to bring UD to a new glory. Let's be real, these two suggestions combined will no doubt make absolute bank for Kevan.

Please provide all your thoughts on how this game could work in the real world, I will compile them all for my elevator pitch to Mr Davis himself. Thank you all for your time and I look forward to working with you.

Discussion (Urban Dead Go!)

100% endorse. Bob Moncrief EBDW! 13:44, 21 July 2016 (UTC)

What would the role of flares be in such a game? Would they attract NPCs that could be used to gather XP, or would they function as they do now, doing virtually nothing at all, other than being used for over-the-top kills by PKers? Also, I'd need to hear some ideas about how free running would be handled before I'd be able to lend this idea my full support. Aichon 14:53, 21 July 2016 (UTC)

All I know is, we might need to get rid of the 'jumping from buildings' mechanic... A ZOMBIE ANT 21:50, 21 July 2016 (UTC)
After some thought, I've come up with an idea. In the above hypothetical at Central Park, if you attempt to go into the building with free running, you will be able to. However, if at EHB or without free running, obviously while you can physically go in there, your virtual self cannot. they will stay standing outside the building, idle until you walk back into them and assume control again. This will be explained by the flavour text "You attempt to freerun into the building, but [without the necessary skill/the building is too heavily barricaded and] you fall and become unconscious, having an out-of-body experience." Obviously during this time your avatar can be attacked by other players.
Needless to say, during this time that you are in the building but your avatar is outside, other players will see your real self as a fridge or shopping trolley to be rummaged through for items. A ZOMBIE ANT 23:26, 21 July 2016 (UTC)

Best suggestion ever 10/10..... Why aren't we funding this??!! Such good idea,much need implementation!!--PayneTrain(FU) 18:13, 21 July 2016 (UTC)

I would unironically love an App version of Urban Dead that took place in Malton, even if it had to have microtransactions that let people buy more AP to make it worth the effort financially to do.--Phil Nekro (talk) 23:00, 27 September 2016 (UTC)