User:Dr Leebo
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Class: Zombie please revive me-Ive probably Revived you already
Wearing: red contact lenses, a torn and blood-soaked purple bandanna, a broken and blood-smeared bead necklace, a ripped and blood-soaked Hawaiian short-sleeved shirt, a bloodstained black leather jacket, a torn and blood-soaked pair of dark green shorts and a blood-flecked pair of black leather boots Level: 24 XP: 4 Group: The Crimson Clan Joined: 2007-07-03 05:08:49 Skills:
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
Died: 20 times First died: unknown
This character is no longer affected by the IP limit.
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