User:Garag

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Garag

Garag

One day whilst scouting ahead for the Legion, he turned a corner and the coast was far from clear. In a matter of seconds he was killed, now only to live on in death and belief in the Octopope.



Now, in death, he no longer looks much like is old self, as a zombie he wanders looking for new victims, new sacrifices for the great Octopope.

He used to be friends with Dr Henry Jones in life, now in death he still considers him one. Though the occasional biting made Dr Jones feel differently.

Stats and Skills

Class:

  • Zombie

Level:

  • 18

Group:

Skills

Zombie

   *  Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
         o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) 
         o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) 
         o Scent Death (Zombie can sense the largest nearby groups of zombies and corpses, including members of its group, and distinguish revivifying bodies.) 
   * Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
         o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) 
   * Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
         o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
         o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
         o Rend Flesh (Hand attacks deal an extra 1 damage.) 
         o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
         o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) 
   * Memories of Life (Zombie is able to open doors to buildings.)
         o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) 
   * Lurching Gait (Zombie can walk as fast as the living.)
         o Ankle Grab (Zombie only spends 1AP standing up.) 
   * Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.) 

Miscellaneous

  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)

History