User:Mark D. Stroyer/description

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This is essentially an extended description for my character. In parentheses is out-of-character notes.

Description

Stroyer is a tall, young, and thin man. Approximately twenty years old, 6' 1", and 165 pounds. He was one of the U.S. troops that volunteered to go in. He jumped in alone. He arrived as a nineteen year-old Corporal in the US Army. For some reason, he's wearing woodland BDUs and gear, despite the urban scenery. He is very calm and collected, gun ready in holster, staying alert to every sound.

His gear consists of a woodland kevlar vest and helmet, standard U.S. issue, and a single M9, at his hip. His ammo belt is full with magazines. (I carry two pistols, and drop new ones.) He occasionally will carry a shotgun, but shells are hard to find, so he discards it when wasting space. (Self-explanitory.) Attatched to the back of his belt is a medic's Field Pouch, full with dressings. (I carry ten FAKs standard.) His bayonet is clean, having been little used. (All right, axe. I think I've used it about five times at most. Mainly ran-out-of-ammo finishings.) He also has other equipment, such as binoculars in its case. His standard issue radio is missing, having been broken early on. (I used to carry a radio, but it didn't do much, and I prefer five clips or FAKs instead. I've got a cell phone, but I haven't used it, due to communication through forums.) He prefers to stay away from NecroTech, but carries some equipment for emergencies. (Two syringes for reviving group members, and DNA extractor for...usefulness.)

First Days

Corporal Stroyer parachuted into Malton in April of 2006. There was an unexpected wind, and he was blown off-course. He landed far East of his intended target, in what he later discovered was Kinch Heights. He began walking North, but found that all buildings had zombies inside, or had barricades blocking every possible entrance. Finally, he stumbled across a fire station that someone inside let him in. There was a generator running.

The next day, he began walking West. He soon reached his destination: an abandoned factory in Ruddlebank. It was supposed to be the headquarters of a group he was to meet up with. Not finding them, he traveled back East to Williamsville, to a pub that was an alternate base for the group. Not finding them there, either, he stayed in the pub for a few months, operating from it and killing zombies that ventured close.

He's expecting a promotion when he gets out of Malton. At least one.