User:Per Abrahamsen
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Suggestions for the game:
- Let the price of new skills increase with your level. The game is very slow in the beginning, while a high level character can easily gain 100 exp in a single day. Let the first skill cost 25 exp, and increase the cost with 25 exp for each level.
- Dynamically increase the search success rate for rarely searched places, and decrease it for often searched places, in order to encourage survivors to spread out. Multiply the success rate for each room with (average popularity for this type / this rooms popularity). You can find the average by storing daily counts for 3 days plus today. You need to include todays count to prevent abuses.