User:S1leNt RIP
I'll edit it when I can, but until then check this out!!!!!!
I'm currently working on the idea, revising it and addressing problems daily (whether in my mind or not), so please do not write it off as some stupid newbie idea, I'm pouring my mind into it and shall reveal it when it is ready! Give me ideas if you'd like, I'm very open to constructive criticism.
Hunting Rifle
Damage | 8 points (7 against a flak jacket.) |
Base accuracy | 10% |
Capacity | 5 Rifle Bullets |
Locations | Mall gun stores (5%/6%), Mansions (3%), Malton Zoo (2%), Armories (1%), Police Departments (1%) |
Encumbrance | 16% |
- Starting Skill: 10% Accuracy
- Average Damage Per 5 Bullets: 4
- To Kill 50HP Enemy: 62 Attacks (114 AP)
- Basic Firearms Training: 35% Accuracy
- Average Damage Per 5 Bullets: 14
- To Kill 50HP Enemy: 17 Attacks (29 AP)
- Rifle Training: 60% Accuracy
- Average Damage Per 5 Bullets: 25
- To Kill 50HP Enemy: 10 Attacks (15 AP)
- Advanced Rifle Training: 70% Accuracy
- Average Damage Per 5 Bullets: 13
- To Kill 50HP Enemy: 9 Attacks (14 AP)
- To Kill 60HP Enemy w/ Flak Jacket: 12 Attacks (19 AP)
Use: Hunting rifles will appear in your inventory. Clicking on the hunting rifle itself does nothing and wastes an AP. Instead, use the fields above your inventory to fire a hunting rifle at someone.
If you'd like to drop your empty hunting rifle, use the "Drop" menu. Clicking on the hunting rifle merely wastes an AP and takes no actions.
Reloading a hunting rifle is best be achieved by clicking on the rifle bullet. It will automatically reload any empty rifles you are carrying.
Comments: We are all so glad the Hunting rifle suggestion passed.
Rifle Bullet
Used by | Hunting Rifle |
Contents | 1 Bullet |
Locations | Mall Gun Stores (7%/11%), Mansions (5%), Armories (3%), Police Departments (2%), Malton Zoo (2%), Junkyards (1%?) |
Encumbrance | 1% / 0% when loaded |
Description | A single rifle bullet. It costs 1 AP to reload with one bullet. A hunting rifle can hold at most 5 bullets. Hunting rifles have a logical reload pattern: If you have a hunting rifle that is already loaded with one bullet, then it will load a second bullet into that one first. The fact that each bullet counts as 2% encumbrance and only adds 1 ammo to the hunting rifle makes holding a lot of ammo difficult, due to the amount of space taken up by each bullet. |