User talk:Probee

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Howdy

--Thari TжFedCom is BFI! 17:33, 18 December 2006 (UTC)

Suggestion Page

Hey. You didn't sign your response and you didn't sign it either. The author still has to sign replies to votes so we can make sure everything is on the level and it's not a non-author re. Check my edit to see what I mean about indenting. That kind of formatting thing makes me want to eat kittens. Cute, playful, little kittens who just want to play with a ball of yarn and cuddle. Next time...

Also, people spam it because area of effect items (AoE) are frowned upon. I'm not sure if that's on the frequently suggested or not, but I suggest you check that page out as well.

--Burgan 17:44, 18 December 2006 (UTC)

By the way, wherever you heard that the UD Wiki is full of A-holes is right. Problem is, most of those people are veteran members or even mods. You were fortunate that none of them got to voting on your suggestion, or else you would see what I mean. The vast majority of this community is spam-happy, and will spam anything they don't like. They are also vehemently opposed to certain types of suggestions and will spam them regardless of whether or not they actually have merit simply based on the concept. Get used to it, if you plan on staying here. All that said, though, there isn't too much drama outside of the suggestions page, and as you have seen, there are a lot of cool people here as well. You'll learn which is which soon enough. --Reaper with no name TJ! 17:59, 18 December 2006 (UTC)

Reaper goes too far, its only half full of A.Holes; some of us are idiots, morons, nerds or just very rude people with nothing better to do! I of course am merely a pain in the Ass ;-) --Honestmistake 18:04, 18 December 2006 (UTC)
Well, yeah, I gues I did go a bit far. I've been a bit stressed out lately. But my little tirade there can give you an idea of what the suggestions page will do to you. No matter how much reason you throw at people, some of them will still just say "spam" and won't give any actual reason (or if they do, it will be one whose logic is clearly flawed). It's kinda like like having that circle of old people who run everything and are opposed to any new ideas because they are so set in their ways that they won't even stop to consider other ideas. That's really how the place works with regards to the suggestions page. If an idea can possibly be construed as affecting certain gameplay elements (PKing, barricades, area of effect, auto-attacks, auto-defense, % weakening, specialization, to name a few), it is almost guaranteed to fail, regardless of whether or not it would actually make the game better. --Reaper with no name TJ! 19:06, 18 December 2006 (UTC)


The suggestions page is a cesspool. There are assholes, but most of them left when the fools took over the suggestions page. Now we just have bitter old voters and foolish new voters. Basically, the voting system is a ridiculous system that should not be used, votes and voices should be earned, not handed out to any fool who can register for a wiki account. That said, Kevan does check the suggestion page, and has implemented peer rejected before. Use the talk page if you want feedback. --Burgan 18:36, 18 December 2006 (UTC)

Thank you all, for the perspective. I've got a warm fuzzy and don't feel so abused now. I read some of yesterday's suggestions that were posted AFTER mine, and I'm pretty sure I was being mocked (which is fine). Going back to my suggestion, let me preface by saying: forget about what I forgot to include or how I worded it or whatever. I can't believe that Area Of Effect weapons suggestions are so anathema to folk. Every single piece of zombie fiction: films, comics, games (there's a zombie board game), incorporates some sort of area of effect weapon. The mythology is rife, you gotta have one! And there's got to be a way to include it in UD in such a way that is fair and fun and doesn't overbalance. I say this in the wake of recent changes to the game that many folk believe are in favor of zombies, although these same folk fairly include that the game was survivor-favored before these changes. (shaking head) There's just gotta be a way to have something - pipe bombs, molotovs, grenades, whatever - something. On the tangent of damage (I didn't list any yesterday), I thought of this this morning. Set damage at 20, for this fictitious pipe bomb say. Now you have the most damaging weapon in the game, right? BUT! Divide the 20 by the number of zombies in the square. So, 10 zombies would get a mere 2hp off, each. Blah, blah, blah, blah...I'll shut up now. --Probee 23:50, 19 December 2006 (UTC)