User talk:Skullhunter

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Feel free to leave me messages here or at the Urban Dead BB

Suggestions ideas so I don't screw up the main suggestion section.

Flavor Text

Timestamp: 02:31, 9 Nov 2005 (GMT)
Type: Interface
Scope: Players
Description: Changes attack and damage messages players see. Replaces the current text of "X attacks you for Y damage" or "You attack X for Y damage" with a bit more descriptive text, such as "X blasts you with a shotgun for Y damage" or "You club X with a baseball bat for Y damage". If possible, several different descriptive lines could be used in random fashion. So, if you hit a zombie two times with an axe, you might see "You chop a zombie in the chest with your axe. They take 3 damage" and then "You hack at a zombie's face with your axe, they take 3 damage". Kills could also get flavor, ie.: "Your axe cleaves through a zombie's head, they take 3 damage and die". Of course, victims of attacks will see similar messages. "X bludgeons you with a crowbar, you take 2 damage" or "A zombie bites down on your arm, you take 4 damage". Hopefully this wouldn't take too much work to implement and I don't see it bogging down the server a whole lot.

Votes


Gunsmithing (revised)

Timestamp:
Type: Items, Skills
Scope: Skills, Combat,Survivors
Description: Addition to Firearms skill tree allowing modification of existing firearms in-game.

Requirements:

  • All Firearms skills

Usage In Game:

  • Players with Gunsmithing skill, the Gunsmithing Tools item and an upgrade kit for either pistol or shotgun can make an upgrade to a pistol or shotgun in their inventory.
  • Would use drop-down menu next to button for upgrade kits where player can choose the pistol or shotgun for upgrade to apply to.
  • Pistolbutton.jpg

Items added to game:

  • Gunsmithing Tools - Item; only found in Mall gun stores, very low search odds (2%?), only useable by players with Gunsmithing skill (like revivification syringes for players with Lab Experience).
  • Combat Pistol Kit
  • Hi-cap Pistol Kit
  • Sawn-off Shotgun Kit
  • Dual Trigger Shotgun Kit
  • Combat Pistol - 71% accuracy instead of 65%.
  • Hi-Cap Pistol - Holds 12 rounds instead of 6.
  • Hi-Cap Combat Pistol - 71% accuracy and 12 round capacity.
  • Sawn-off Shotgun - 71% accuracy instead of 65% but only does 8HP damage instead of 10HP
  • Dual Trigger Shotgun - Does 20HP damage but only if 2 shells are loaded, empties both shells when fired, still takes 2AP to load both shells, single shell loaded only does 10HP damage when fired.
  • Sawn-off Dual Shotgun - 71% accuracy, 16HP damage if loaded with 2 shells, empties both when fired, single shell only does 8HP damage.

Completely customized firearms cannot be upgraded further and bonuses to hit, damage or capacity are ONLY when using those weapons, not for all firearms. And this is about as simple as I can make this idea without gutting it to the point where it's totally bland.

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CHAT SECTION

Squashua

  • Squashua, I'm trying to figure out how to simplify my Gunsmithing suggestion. I'll go over it tomorrow on my day off and see what I can chop out of it without totally gutting it. I really want to try and add more to the RP aspect of the game if I can.
    • Do me a favor, next time sign your discussion post so it's an easy link back to you. :-) I think one primary problem with your suggestion is layout. One big paragraph does not promote readability. Break it down into list sections using the *, : and # characters. And highlight important words with '' and '''. It's possible that the lack of readability adds to the overall complexity. I'm not really sure what else to recommend, but I look forward to reading your revision. --Squashua 22:24, 16 Nov 2005 (GMT)