Warehouse 95,18

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Warehouse 95,18
--VVV RPMBG 21:41, 22 May 2024 (UTC)
a warehouse

Pescodside [95,18]

wasteland the Rayment Arms Gatehouse Road
Rawle Alley a warehouse a carpark
Tredger Place a junkyard the Mayled Arms

Basic Info:

  • Warehouses can be barricaded normally.

PescodsideWarehouse2.jpg


Description

A warehouse located in the suburb of Pescodside. The warehouse is filled with stacks of cardboard boxes, several dozen of which have been torn open to reveal small boxes of "Mac n' Cheese" inside. Apparently not satistied with the larger boxes, whoever had opened the cardboard boxes proceeded to tear open many of these food boxes, possibly in frustration, spilling curved macaroni and powdered yellow cheese onto the warehouse floor. As if to add further to the disturbing scene scattered bits of half-chewed macaroni make it appear as though someone actually attempted to eat the uncooked pasta.

Elsewhere, on one of the interior walls, someone has apparently gone to the trouble of gluing several thousand small pieces of macaroni from the previously opened boxes of "Mac 'n Cheese" to the wall in a vain attempt at artwork. Appearing amateurish at best, the glued macaroni appears to take on the shape of an enormous malformed smiley face. Yet, for all its smiling, its eyes appear anything but cheerful. In truth it adds more of an eerie atmosphere to the warehouse if stared at for too long. Creepy and best avoided.

Barricade Policy

This building should be Very Strongly (VS+2) barricaded at all times. This is in accordance with the mutually agreed-upon Pescodside Barricade Plan set forth by local survivor groups and the Dulston Alliance, who routinely work together to monitor that the barricades for this building are at the aforementioned level. This building is meant to serve as a shelter for Malton's inexperienced survivors and entry point into other nearby fortified buildings.

Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any member of the Dulston Alliance or vigilante-minded survivor if caught in the act. If this happens the accused survivor is required to present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly. So always be cautious lest you find yourself summarily executed for crimes against humanity.

Survivors are reminded that should any member of the Dulston Alliance who finds the barricades raised higher that Very Strongly without any apparent danger to the building or area they have the authority to lower the barricades back down to Very Strongly in order to restore access to the building from the outside.

Current Events

I just entered this warehouse, looks like I am the only one left alive inside...anyway, I suggest you come in and help, it is at EHB, so make sure you have freerunning, there is a running generator, now I just need a radio transmitter!