Dark: Difference between revisions
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(→In Game Effects: Generators and radio transmitters cannot be repaired while building is dark. Also, make formatting more consistent.) |
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:*:This is a factor in Fort Armories; other dark buildings currently contain no tactical resources | :*:This is a factor in Fort Armories; other dark buildings currently contain no tactical resources | ||
:*'''Attack percentages''' are halved. This effects all players, survivors and zombies alike. | :*'''Attack percentages''' are halved. This effects all players, survivors and zombies alike. | ||
:*:In all situations (not just dark buildings) attack rates shown to players do not include the bonus for Tangling Grasp. Tangling Grasp confers its full 10% bonus in the dark, for a maximum 35% to hit with a claw when in the dark, or 25% with a bite. | :*:In all situations (not just dark buildings) attack rates shown to players do not include the bonus for Tangling Grasp. Tangling Grasp confers its full 10% bonus in the dark, for a maximum 35% to hit with a claw when in the dark, or 25% with a bite. Attacks made with a newspaper, which are normally at 100% to hit, are also affected. | ||
:*'''Revivification syringes''' have a 50% chance to fail when used inside dark buildings. | :*'''Revivification syringes''' have a 50% chance to fail when used inside dark buildings. | ||
:**A failed revive attempt gives this message: ''"While priming the needle, you happen to lose track of the zombie in the dark."'' | :**A failed revive attempt gives this message: ''"While priming the needle, you happen to lose track of the zombie in the dark."'' |
Revision as of 04:40, 17 August 2008
As per the 28 May, 2008 Update:
As the moss and lichens spread across the final few skylights, several types of buildings are now dark without a generator hooked up, reducing search and attack rates until power can be restored.
In Game Effects
- When the building is powered there are no effects.
- When the building is unpowered the following is added to the building description:
- With the lights out, you can hardly see anything.
- In addition to this, when the building is dark (unpowered):
- Any graffiti inside the building cannot be seen.
- Decorative items cannot be seen.
- Dead Bodies inside the building cannot be seen or dumped.
- Search rates are halved.
- This is a factor in Fort Armories; other dark buildings currently contain no tactical resources
- Attack percentages are halved. This effects all players, survivors and zombies alike.
- In all situations (not just dark buildings) attack rates shown to players do not include the bonus for Tangling Grasp. Tangling Grasp confers its full 10% bonus in the dark, for a maximum 35% to hit with a claw when in the dark, or 25% with a bite. Attacks made with a newspaper, which are normally at 100% to hit, are also affected.
- Revivification syringes have a 50% chance to fail when used inside dark buildings.
- A failed revive attempt gives this message: "While priming the needle, you happen to lose track of the zombie in the dark."
- No repairs can be performed inside the building.
- In order to repair a dark building that has been ruined the dark effect must be negated first, requiring a generator with fuel.
- Generators and radio transmitters cannot be repaired. 6th August 2008
- Flavor text change when barricading.
- Example of a failed barricade attempt: "You spend a while searching through the darkness for something to barricade the doors with, but can find nothing."
- Example of a successful barricade attempt:"You manage to find some seats in the darkness, and reinforce the barricade"
Buildings Affected
Minimap Effect
A player inside a darkened building will see a very dark grey background inside the building.
The building appears as normal from the outside or if inside a neighboring building E.G. the standard building colour.