User:MaraJayde: Difference between revisions
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{| | {| align="left" width=500px border="1px" cellpadding="2px" | ||
|- | |- | ||
|align="right"|''' | | rowspan="7"|<center>[[Image:Mara_Image004.jpg|200px]]</center> | ||
|[http://www.urbandead.com/profile.cgi?id=1228643 | |align="right"|'''IGN''': | ||
| [http://www.urbandead.com/profile.cgi?id=1228643 MaraJayde] | |||
|- | |- | ||
|align="right"|''' | |align="right"|'''Class''': | ||
| | | Scientist | ||
|- | |- | ||
|align="right"|''' | |align="right"|'''Level''': | ||
| | | 22 | ||
|- | |- | ||
|align="right"|''' | |align="right"|'''Kills Since Member''': | ||
| | | 12 | ||
|- | |- | ||
|align="right"|''' | |align="right"|'''Group''': | ||
|''' | | [[http://wiki.urbandead.com/index.php/Tactical_Strike_Force | Tactical Strike Force]] | ||
|} <br /> | |- | ||
|align="right"|'''Rank''': | |||
| Recruit | |||
|- | |||
|} | |||
<br /><br /><br /><br /><br /><br /><br /><br /><br /> | |||
<br /><br /><br /><br /><br /><br /><br /><br /><br /> | |||
<br /><br /><br /> | |||
{{TSFmember| | |||
name = MaraJayde| | |||
profile = 1228643| | |||
zeds = 14| | |||
deaths = 7| | |||
revives = 7| | |||
recruit = 0| | |||
healing = 710| | |||
level = 22| | |||
rank = '''SWAT'''| | |||
}} | |||
<br /><br /> | |||
===Supported Tactics and Groups (S.T.A.G.)=== | |||
<br /> | |||
---- | |||
{| align=left | |||
|{{UniformBarricadingPolicy}} | |||
{{SacredGroundPolicy}} | |||
|} | |||
{| align=right | |||
|<center>{{Malton Police Departments Group}} | |||
{{MHG}} | |||
{{PK Reporting}}</center> | |||
|} | |||
<br /><br /><br /><br /><br /><br /><br /><br /> | |||
<br /><br /><br /><br /><br /> | |||
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==Survivor== | ==Survivor== | ||
* | * '''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.) | ||
o Pistol Training (An extra +25% to hit with a pistol.) | o '''Pistol Training''' (An extra +25% to hit with a pistol.) | ||
+ Advanced Pistol Training (An extra +10% to hit.) | + '''Advanced Pistol Training''' (An extra +10% to hit.) | ||
o Shotgun Training (An extra +25% to hit with a shotgun.) | o '''Shotgun Training''' (An extra +25% to hit with a shotgun.) | ||
* Hand-to-Hand Combat (+15% to melee attacks.) | * '''Hand-to-Hand Combat''' (+15% to melee attacks.) | ||
o Axe Proficiency (An extra +15% when attacking with an axe.) | o '''Axe Proficiency''' (An extra +15% when attacking with an axe.) | ||
* Free Running (Can move between adjacent buildings without stepping outside.) | * '''Free Running''' (Can move between adjacent buildings without stepping outside.) | ||
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | * '''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | ||
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | o '''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.) | ||
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | + '''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | ||
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) | * '''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.) | ||
o Surgery (Player can heal a further 5HP if working in a hospital with power.) | o '''Surgery''' (Player can heal a further 5HP if working in a hospital with power.) | ||
* Diagnosis (The HP values of nearby survivors are displayed next to their name.) | * '''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.) | ||
* Shopping (Player may choose which stores to loot, when searching a mall.) | * '''Shopping''' (Player may choose which stores to loot, when searching a mall.) | ||
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) | o '''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.) | ||
* Body Building (Player has a maximum of 60 Hit Points instead of 50.) | * '''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.) | ||
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | * '''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | ||
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | * '''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.) | ||
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | * '''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | ||
==Zombie== | |||
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | * '''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | ||
* Lurching Gait (Zombie can walk as fast as the living.) | * '''Lurching Gait''' (Zombie can walk as fast as the living.) | ||
o Ankle Grab (Zombie only spends 1AP standing up.) | o '''Ankle Grab''' (Zombie only spends 1AP standing up.) | ||
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{| align=right | {| align=right | ||
|<center>'''Other Games I Play:'''</center><br />{{ScrollWarsAdForPromotion}} | |<center>'''Other Games I Play:'''</center><br />{{ScrollWarsAdForPromotion}} | ||
|} | |} |
Latest revision as of 16:26, 23 September 2008
IGN: | MaraJayde | |
Class: | Scientist | |
Level: | 22 | |
Kills Since Member: | 12 | |
Group: | [| Tactical Strike Force] | |
Rank: | Recruit |
MaraJayde | |
- # of Zed kills since member : | 14 |
- # of deaths since member : | 7 |
- # of given revives since member : | 7 |
- # of recruitments since member : | 0 |
- Points of healing since member : | 710 |
- Level : 22 | |
- Rank : SWAT |
Supported Tactics and Groups (S.T.A.G.)
|
|
Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
Associations
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