User:MaraJayde: Difference between revisions
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{{TSFmember| | |||
name = MaraJayde| | |||
profile = 1228643| | |||
zeds = 14| | |||
deaths = 7| | |||
revives = 7| | |||
recruit = 0| | |||
healing = 710| | |||
level = 22| | |||
rank = '''SWAT'''| | |||
}} | |||
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===Supported Tactics and Groups (S.T.A.G.)=== | ===Supported Tactics and Groups (S.T.A.G.)=== |
Latest revision as of 16:26, 23 September 2008
IGN: | MaraJayde | |
Class: | Scientist | |
Level: | 22 | |
Kills Since Member: | 12 | |
Group: | [| Tactical Strike Force] | |
Rank: | Recruit |
MaraJayde | |
- # of Zed kills since member : | 14 |
- # of deaths since member : | 7 |
- # of given revives since member : | 7 |
- # of recruitments since member : | 0 |
- Points of healing since member : | 710 |
- Level : 22 | |
- Rank : SWAT |
Supported Tactics and Groups (S.T.A.G.)
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Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
Associations
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