Suggestion:20090303 Museum Enhancements: Difference between revisions
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Revision as of 02:59, 3 March 2009
Museum Enhancements
Suggestion type
Item Inclusion (weapons and decorations)
Suggestion scope
Survivors, Museum frequenters
Suggestion description
This suggestion is built on Suggestion:20070619 Antique Weapons, created by Blinken the Gremlin in 2007, which, in short, suggested a series of novelty firearms as well as an accuracy skill called "Historical Reenactment." The idea was eventually shot down, and the consensus was that:
- The concept was interesting, and
- Would add flavor to the game, but
- The provisions would cause far too many people to be running around with antique firearms, and
- A fairly large contingent of peer review considered the whole idea to be more humorous than practical.
I like the underlying idea: "At the moment, the only useful things that can be found in these [museums] are decorations. This suggestion would change that to include weapons that would reasonably found in such buildings." There was disagreement among the camps as to what constituted "reasonably." Since none of the museums in Malton is even tangentially related to firearms, I've decided that vintage guns are an unworkable aspect. However, I can think of some items that could reasonably be found in museums, based on type. For reference, the list of museum types can be found here.
In short: This is a list of proposed weapons (and a few new decorations) that could be added to the game for flavor.
Umbrella Museums
- Umbrella - Search rate, 4 - 8%. Weapon, does 1 damage @ 15% success (slightly better than a punch)
- Parasol - Search rate, 1 - 2%. Weapon, does 1 damage @ 15% success
Scientific History Museums
- Copper rod - Search rate, 2 - 3%. Weapon, does 2 damage @ 8% success
- Iron rod - Search rate, 1 - 2%. Weapon, does 2 damage @ 8% success
- Glass jar - Search rate, 2 - 4%. Decoration
- Glass jar - Search rate, 2 - 4%. Decoration
- Brain in a jar - Search rate, 1%. Decoration. Really, really awesome decoration.
All museums
- Fire extinguisher - Search rate, 1 -2%. Weapon, does 3 damage @ 5% success.
- This one perhaps requires explanation. You don't spray people/zeds with it; you beat them with it. ("You hit a zombie with the fire extinguisher, doing 3 damage.")
Voting Section
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Votes for
- CaptainVideo 02:43, 3 March 2009 (UTC) I'll take any questions