Suggestion:20090303 Museum Enhancements: Difference between revisions
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'''In short:''' This is a list of proposed weapons (and a few new decorations) that could be added to the game for flavor. | '''In short:''' This is a list of proposed weapons (and a few new decorations) that could be added to the game for flavor. | ||
'''UPDATE''' 07:06, 3 March 2009 (UTC): I just realized I forgot to include encumbrance levels for the various items. I have now added these. | |||
''Umbrella Museums'' | ''Umbrella Museums'' | ||
:Umbrella - Search rate, 4 - 8%. Weapon, does 1 damage @ 15% success (slightly better than a punch) | :Umbrella - Search rate, 4 - 8%. Weapon, does 1 damage @ 15% success (slightly better than a punch). Encumbrance: 3 | ||
:Parasol - Search rate, 1 - 2%. Weapon, does 1 damage @ 15% success | :Parasol - Search rate, 1 - 2%. Weapon, does 1 damage @ 15% success. E: 2 | ||
''Scientific History Museums'' | ''Scientific History Museums'' | ||
:Copper rod - Search rate, 2 - 3%. Weapon, does 2 damage @ 8% success | :Copper rod - Search rate, 2 - 3%. Weapon, does 2 damage @ 8% success. E: 3 | ||
:Iron rod - Search rate, 1 - 2%. Weapon, does 2 damage @ 8% success | :Iron rod - Search rate, 1 - 2%. Weapon, does 2 damage @ 8% success. E: 4 | ||
:Glass jar - Search rate, 2 - 4%. Decoration | :Glass jar - Search rate, 2 - 4%. Decoration. E: 2 | ||
''[[The Brain Museum]]'' | ''[[The Brain Museum]]'' | ||
:Glass jar - Search rate, 2 - 4%. Decoration | :Glass jar - Search rate, 2 - 4%. Decoration. E: 2 | ||
:Brain in a jar - Search rate, 1%. Decoration. Really, ''really'' awesome decoration. | :Brain in a jar - Search rate, 1%. Decoration. Really, ''really'' awesome decoration. E: 3 | ||
''All museums'' | ''All museums'' | ||
:Fire extinguisher - Search rate, 1 -2%. Weapon, does 3 damage @ 5% success. | :Fire extinguisher - Search rate, 1 -2%. Weapon, does 3 damage @ 5% success. E: 10 | ||
:This one perhaps requires explanation. You don't spray people/zeds with it; you beat them with it. (''"You hit a zombie with the fire extinguisher, doing 3 damage."'') | :This one perhaps requires explanation. You don't spray people/zeds with it; you beat them with it. (''"You hit a zombie with the fire extinguisher, doing 3 damage."'') | ||
Revision as of 07:06, 3 March 2009
Museum Enhancements
CaptainVideo 04:04, 3 March 2009 (UTC)
Suggestion type
Item Inclusion (weapons and decorations)
Suggestion scope
Survivors, Museum frequenters
Suggestion description
This suggestion is built on Suggestion:20070619 Antique Weapons, created by Blinken the Gremlin in 2007, which, in short, suggested a series of novelty firearms as well as an accuracy skill called "Historical Reenactment." The idea was eventually shot down, and the consensus was that:
- The concept was interesting, and
- Would add flavor to the game, but
- The provisions would cause far too many people to be running around with antique firearms, and
- A fairly large contingent of peer review considered the whole idea to be more humorous than practical.
I like the underlying idea: "At the moment, the only useful things that can be found in these [museums] are decorations. This suggestion would change that to include weapons that would reasonably found in such buildings." There was disagreement among the camps as to what constituted "reasonably." Since none of the museums in Malton is even tangentially related to firearms, I've decided that vintage guns are an unworkable aspect. However, I can think of some items that could reasonably be found in museums, based on type. For reference, the list of museum types can be found here.
In short: This is a list of proposed weapons (and a few new decorations) that could be added to the game for flavor.
UPDATE 07:06, 3 March 2009 (UTC): I just realized I forgot to include encumbrance levels for the various items. I have now added these.
Umbrella Museums
- Umbrella - Search rate, 4 - 8%. Weapon, does 1 damage @ 15% success (slightly better than a punch). Encumbrance: 3
- Parasol - Search rate, 1 - 2%. Weapon, does 1 damage @ 15% success. E: 2
Scientific History Museums
- Copper rod - Search rate, 2 - 3%. Weapon, does 2 damage @ 8% success. E: 3
- Iron rod - Search rate, 1 - 2%. Weapon, does 2 damage @ 8% success. E: 4
- Glass jar - Search rate, 2 - 4%. Decoration. E: 2
- Glass jar - Search rate, 2 - 4%. Decoration. E: 2
- Brain in a jar - Search rate, 1%. Decoration. Really, really awesome decoration. E: 3
All museums
- Fire extinguisher - Search rate, 1 -2%. Weapon, does 3 damage @ 5% success. E: 10
- This one perhaps requires explanation. You don't spray people/zeds with it; you beat them with it. ("You hit a zombie with the fire extinguisher, doing 3 damage.")
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- CaptainVideo 06:30, 3 March 2009 (UTC)
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- Spam - While new decorations is a neat suggestion, adding more "weapons" that nobody will use seems rather pointless. --Maverick Talk - OBR 404 07:04, 3 March 2009 (UTC)
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