Gameplay: Difference between revisions

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As characters successfully attack opponents or perform certain other actions, they gain [[Experience Points|Experience Points (XP)]]. XP can be used to purchase new or improved [[skills]]. Survivor characters can learn skills from any of the [[Character Classes]], not just the class they begin with; however, out-of-class skills cost more for some classes. Characters beginning as zombies pay 100 XP for any skill. One can only buy Survivor Skills whilst alive, and Zombie skills whilst dead.  
As characters successfully attack opponents or perform certain other actions, they gain [[Experience Points|Experience Points (XP)]]. XP can be used to purchase new or improved [[skills]]. Survivor characters can learn skills from any of the [[Character Classes]], not just the class they begin with; however, out-of-class skills cost more for some classes. Characters beginning as zombies pay 100 XP for any skill. One can only buy Survivor Skills whilst alive, and Zombie skills whilst dead.  


Survivors are able to find and use items such as weapons, [[ammunition]], [[First Aid Kits]] and bottles of beer. All Survivor classes start with at least one item; more items can be found by [[searching]] [[buildings]] and streets.  
Survivors are able to find and use items such as weapons, [[ammunition]], [[First Aid Kits]] and bottles of beer. All Survivor classes start with at least one item; more items can be found by [[searching]] locations.  


Zombies are able to use [[Melee Weapons|blunt weapons]], but those are inferior compared to un-upgraded [[claws]].  
Zombies are able to use [[Melee Weapons|blunt weapons]], but these are always inferior compared to their [[claws]].  


If you are a dead survivor and are wanting to be [[revive]]d, see [[Revivification Points]].
If you are a dead survivor and are wanting to be [[revive]]d, see [[Revivification Points]].

Revision as of 13:55, 5 December 2009

Gameplay.png

Almost all actions taken by characters in Urban Dead use Action Points (AP). Movement, attacking, searching, repairing barricades, etc. all require the expenditure of Action Points. Characters receive one new AP every half-hour, up to a maximum of 50 points. When a character's AP total falls to zero or less, that character is unable to do anything until at least one AP is restored. This also renders them unable to see the in-game map. When this happens, survivors are described as falling asleep, and zombies as being unable to think.

The use of APs puts a limit on the amount of time any player can spend playing and imposes a need for strategic planning. For example, should a survivor be so unlucky as to run out of AP while in an unsecured area, he or she risks attack by zombies while vulnerable. And, while death is less of a problem for zombies, they too are vulnernable to being headshot while at 0 AP. As a result, it is advisable for humans to seek shelter before their APs reach zero and for zombies to find "safety in numbers" by standing with a group of fellow undead.

As characters successfully attack opponents or perform certain other actions, they gain Experience Points (XP). XP can be used to purchase new or improved skills. Survivor characters can learn skills from any of the Character Classes, not just the class they begin with; however, out-of-class skills cost more for some classes. Characters beginning as zombies pay 100 XP for any skill. One can only buy Survivor Skills whilst alive, and Zombie skills whilst dead.

Survivors are able to find and use items such as weapons, ammunition, First Aid Kits and bottles of beer. All Survivor classes start with at least one item; more items can be found by searching locations.

Zombies are able to use blunt weapons, but these are always inferior compared to their claws.

If you are a dead survivor and are wanting to be revived, see Revivification Points.

If you need some more help you may want to look at the Guides.


Game Information
GameplayCharacter ClassesSkillsItemsLocations
SuburbsRevive PointMobile Phone MastRadio Frequencies
Building TypesFrequently Asked QuestionsKnown Bugs